Evochron Mercenary 2.788 available...
-
- Administrator
- Posts: 11560
- Joined: Fri Apr 25, 2003 1:38 am
Evochron Mercenary 2.788 available...
Version 2.788 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm
This update includes the following improvements:
- SX, SY, and SZ sector coordinate labels added to passenger delivery description line.
- Much more forgiving racing system implemented with larger courses allowing for more room to maneuver.
- MDTS indicator displaying a lock after being deactivated then reactivated with no target in gunsight fixed.
- Exit menu and respawn menu multiplayer text chat system now uses selected in-game clan or sector secure chat mode.
- Mod options added to nav map to allow changing coordinate labels (text.dat lines 1631-1635).
- '+' and '-' characters added to arrows on nav map to more clearly indicate directional values.
- System for 'ffenable.txt' file updated to correct value mismatch that occurred occasionally.
- Asteroid collision check with mining beam reduced in size for more accurate placement.
- Precision of local client ping and related timer calculations increased.
- Minor click range improvements to the UI.
http://www.starwraith.com/evochronmerce ... nloads.htm
This update includes the following improvements:
- SX, SY, and SZ sector coordinate labels added to passenger delivery description line.
- Much more forgiving racing system implemented with larger courses allowing for more room to maneuver.
- MDTS indicator displaying a lock after being deactivated then reactivated with no target in gunsight fixed.
- Exit menu and respawn menu multiplayer text chat system now uses selected in-game clan or sector secure chat mode.
- Mod options added to nav map to allow changing coordinate labels (text.dat lines 1631-1635).
- '+' and '-' characters added to arrows on nav map to more clearly indicate directional values.
- System for 'ffenable.txt' file updated to correct value mismatch that occurred occasionally.
- Asteroid collision check with mining beam reduced in size for more accurate placement.
- Precision of local client ping and related timer calculations increased.
- Minor click range improvements to the UI.
-
- Lieutenant Jr. Grade
- Posts: 57
- Joined: Mon Jan 06, 2014 6:15 am
- Location: Stettin, Poland
Evochron Mercenary 2.788 available...
Most amazing dev team ever!
Thank you so much for keeping this game updated and caring for the community!
Thank you so much for keeping this game updated and caring for the community!
-
- Captain
- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Evochron Mercenary 2.788 available...
Thx Vice.
And Prej, it's a team of One! ;-)
And Prej, it's a team of One! ;-)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
-
- Captain
- Posts: 1091
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
Evochron Mercenary 2.788 available...
Thanks Vice!
The dev team is just Vice :pFrom post: 166529, Topic: tid=11173, author=Prej wrote:Most amazing dev team ever!
Thank you so much for keeping this game updated and caring for the community!
-
- Lieutenant Jr. Grade
- Posts: 57
- Joined: Mon Jan 06, 2014 6:15 am
- Location: Stettin, Poland
Evochron Mercenary 2.788 available...
Didn't know that, to be honest.
Makes this feat even more amazing and worth praising.
Makes this feat even more amazing and worth praising.
-
- Lieutenant Jr. Grade
- Posts: 75
- Joined: Thu Jan 02, 2014 11:47 am
- Location: GREECE
-
- Lieutenant Jr. Grade
- Posts: 75
- Joined: Thu Jan 02, 2014 11:47 am
- Location: GREECE
-
- Commander
- Posts: 744
- Joined: Sat Feb 16, 2013 8:46 am
- Location: France
Evochron Mercenary 2.788 available...
Thx vice always a pleasure to see a game still evolved
steam name : x iron man
-
- Ensign
- Posts: 33
- Joined: Fri Dec 07, 2007 12:20 am
- Location: Seattle, WA USA
Evochron Mercenary 2.788 available...
Once again, we, who are about to be blasted gloriously to space dust, salute you.
-
- Captain
- Posts: 1017
- Joined: Sun Feb 12, 2012 10:56 pm
Evochron Mercenary 2.788 available...
If you're looking for collision improvements, you might want to check the collision radius around cap ship wreckages. It's too big right now, making it impossible to reach the booty stored inside. (unless that was updated already)
SplosivesCorp: Bringing people closer to destruction.
-
- Administrator
- Posts: 11560
- Joined: Fri Apr 25, 2003 1:38 am
Evochron Mercenary 2.788 available...
As far as I know, that was sorted in build 2.488, at least for the shipwrecks that have cargo inside (some don't, such as one on a planet surface). I just tested this with one of the ring wrecks and it worked correctly. If you spot one that isn't working right, just send me a quick e-mail with the coordinates and I'll check it out.If you're looking for collision improvements, you might want to check the collision radius around cap ship wreckages. It's too big right now, making it impossible to reach the booty stored inside. (unless that was updated already)
-
- Captain
- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Evochron Mercenary 2.788 available...
I think he means when a freshly destroyed cap ship breaks up there is a bit of waiting for the pieces to drift far enough apart to get at the dropped cargo. Granted there should be some wait involved until the area isn't a collision hazard, but the visuals are a bit off from the fragments, making it appear there is a large enough space to get close enough to the boxes.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
- Administrator
- Posts: 11560
- Joined: Fri Apr 25, 2003 1:38 am
Evochron Mercenary 2.788 available...
Ah ok, that makes more sense. Yes, for now, it's a matter of waiting until the sections move out of the way enough. Might be possible to reduce those down further in the future.
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Evochron Mercenary 2.788 available...
Great work on the updates, Vice. We're all really impressed with the awesome work that you do on this game.
I think the collision should be identical to the ship body, such that if you crash into a station or a capital ship, you exploooooooode. Being careless should be painful.
I'm just old-fashioned, I guess.
I think the collision should be identical to the ship body, such that if you crash into a station or a capital ship, you exploooooooode. Being careless should be painful.
I'm just old-fashioned, I guess.
-
- Ensign
- Posts: 1
- Joined: Thu Jan 09, 2014 5:31 am
Evochron Mercenary 2.788 available...
Thx for such awesome support!
-
- Captain
- Posts: 1091
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
Evochron Mercenary 2.788 available...
100% agreeFrom post: 166593, Topic: tid=11173, author=Nigel_Strange wrote:Great work on the updates, Vice. We're all really impressed with the awesome work that you do on this game.
I think the collision should be identical to the ship body, such that if you crash into a station or a capital ship, you exploooooooode. Being careless should be painful.
I'm just old-fashioned, I guess.
-
- Ensign
- Posts: 44
- Joined: Sat Jan 05, 2013 2:18 am
- Location: South Australia
Evochron Mercenary 2.788 available...
Thanks for the latest update Vice, amazing work indeed.
Many AAA companies should take note of your dedication to the game and the fans
Many AAA companies should take note of your dedication to the game and the fans
\"Flies better drunk than sober - You got the booze you got a pilot\"
-
- Lieutenant
- Posts: 465
- Joined: Wed May 16, 2012 10:24 am
- Location: Paris, France.
Evochron Mercenary 2.788 available...
It seems that new systems have been added... my mapping module found new ones in place where there was nothing before....
so cool
so cool
-
- Ensign
- Posts: 13
- Joined: Fri Jan 10, 2014 6:57 pm
Evochron Mercenary 2.788 available...
2.788 ?
these patches are becoming in a high number
is there a ver. 3.0 coming ?
these patches are becoming in a high number
is there a ver. 3.0 coming ?
-
- Commander
- Posts: 967
- Joined: Tue Mar 30, 2010 1:08 pm
Evochron Mercenary 2.788 available...
updates come out whenever a bug is found or a change is made.
vice is a fanatic when it comes to supporting his product.
he updates whenever there's an issue.
I think ver 3 is just a maybee at this point
vice needs a rest
vice is a fanatic when it comes to supporting his product.
he updates whenever there's an issue.
I think ver 3 is just a maybee at this point
vice needs a rest
-
- Lieutenant
- Posts: 413
- Joined: Mon Jan 10, 2011 5:43 pm
- Location: England
Evochron Mercenary 2.788 available...
Thanks for update Vice
-
- Global Moderator
- Posts: 4164
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Evochron Mercenary 2.788 available...
Agree totally with the first pointFrom post: 166593, Topic: tid=11173, author=Nigel_Strange wrote:Great work on the updates, Vice. We're all really impressed with the awesome work that you do on this game.
I think the collision should be identical to the ship body, such that if you crash into a station or a capital ship, you exploooooooode. Being careless should be painful.
I'm just old-fashioned, I guess.
Second point would depend on how hard you have to hit to get damaged - the station has shields and so do I - they give some protection. I agree that hitting the station at high speed should cause significant damage or even doom!
Old fashioned is working well for me!
EDIT: Just done a couple of quick tests - hitting a station at 6700 stopped me instantly with no damage. Hitting an asteroid at 500 has a satisfying warning clunk/thud . Hitting at 1000 and |I added a debris field to the asteroid field!!
[Edited on 14-1-2014 by DaveK]
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
-
- Ensign
- Posts: 1
- Joined: Sun Jul 07, 2013 2:17 pm
Evochron Mercenary 2.788 available...
great and thanks for updating the STEAM with this build ...
i hope you have more surprises for us in pocket next to updates (like new expansion or new game)
i really like this serie ...
i hope you have more surprises for us in pocket next to updates (like new expansion or new game)
i really like this serie ...
-
- Global Moderator
- Posts: 13936
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Evochron Mercenary 2.788 available...
Aim for the antenna array atop the docking bay. Then hyper-jump from a distance close enough to hit the array.From post: 166787, Topic: tid=11173, author=DaveK wrote:Just done a couple of quick tests - hitting a station at 6700 stopped me instantly with no damage.