fixing the acceleration?
Posted: Fri Oct 06, 2017 1:39 pm
Hi all!
I just bought this game after trying out the demo, believing it had a Newtonian flight model. As I played more missions, I realized that it was not so, to my great disappointment. The only reason I avoid playing most so called "space simulators" is that they don't resemble space flight at all. I don't mind the addition of science fiction elements, warp drives etc but what is that mysterious force that prevents me from accelerating?
From what I read here, there are other unrealistic elements in the game (mostly concerning gravity), but I haven't played as much to experience them firsthand. It's a pity because it's otherwise a great game, very atmospheric, beautifully designed and rendered, from the ship models to the planets. So, I was wondering if there is any way to change the mechanics as a player, perhaps by a setting or even a mod, if such one exists.
If there isn't, could we at least find a decent explanation as to why the acceleration is capped at such low speeds? There are games 20 years old that have the basics of space flight right, which is why they are called space sims in the first place. Such a cap should have been placed beyond the reach of normal gameplay (for example reaching it only after accelerating for hours or even days). Accelerating at 10g would require ~10^7 seconds (about 115 days) to reach relativistic speeds irl.
What is the basic reason that speed needs to be capped, in your opinion? Is it difficult to implement larger distances between objects? It shouldn't be from a gameplay perspective, since the ships are equipped with jump drives that can take you from waypoint to waypoint. Acceleration and greatly varying speed brackets between encounters would create a completely new dimension of gameplay.
I just bought this game after trying out the demo, believing it had a Newtonian flight model. As I played more missions, I realized that it was not so, to my great disappointment. The only reason I avoid playing most so called "space simulators" is that they don't resemble space flight at all. I don't mind the addition of science fiction elements, warp drives etc but what is that mysterious force that prevents me from accelerating?
From what I read here, there are other unrealistic elements in the game (mostly concerning gravity), but I haven't played as much to experience them firsthand. It's a pity because it's otherwise a great game, very atmospheric, beautifully designed and rendered, from the ship models to the planets. So, I was wondering if there is any way to change the mechanics as a player, perhaps by a setting or even a mod, if such one exists.
If there isn't, could we at least find a decent explanation as to why the acceleration is capped at such low speeds? There are games 20 years old that have the basics of space flight right, which is why they are called space sims in the first place. Such a cap should have been placed beyond the reach of normal gameplay (for example reaching it only after accelerating for hours or even days). Accelerating at 10g would require ~10^7 seconds (about 115 days) to reach relativistic speeds irl.
What is the basic reason that speed needs to be capped, in your opinion? Is it difficult to implement larger distances between objects? It shouldn't be from a gameplay perspective, since the ships are equipped with jump drives that can take you from waypoint to waypoint. Acceleration and greatly varying speed brackets between encounters would create a completely new dimension of gameplay.