[EM] Custom HUD MOD
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[EM] Custom HUD MOD
I'm working on my first mod for Evochron Mercenary if anyone's interested
I'll try to update my progress here periodically.
Questions, comments, suggestions, etc. are all welcome!
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TOP-SCREEN COMPASS/BUTTONS
[STATUS] <incomplete>
I'll try to update my progress here periodically.
Questions, comments, suggestions, etc. are all welcome!
[align=center][STATUS] <incomplete>[/align]
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TOP-SCREEN COMPASS/BUTTONS
[STATUS] <incomplete>
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Re: [EM] Custom HUD MOD
Getting there...
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Re: [EM] Custom HUD MOD
I really like that "build" icon.
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Re: [EM] Custom HUD MOD
I love the soft style of the icon images. I wonder if Is it possible to mod the digital heading and duration clock to match the colour and style of your creations. That would be the icing on the cake.
The build icon is amusing, though I suppose that in the distant future nuts and bolts could still be a great way to connect stuff that needs to be taken apart - or it could represent a trend in icon use I've noticed in the UK icons being such old tech that only old fogies like me recognise the original! ... speed camera icons resemble bellows focussed cameras and telephone icons using dial phones rather than buttons!
The build icon is amusing, though I suppose that in the distant future nuts and bolts could still be a great way to connect stuff that needs to be taken apart - or it could represent a trend in icon use I've noticed in the UK icons being such old tech that only old fogies like me recognise the original! ... speed camera icons resemble bellows focussed cameras and telephone icons using dial phones rather than buttons!
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Re: [EM] Custom HUD MOD
Yeah, the idea was for the HUD to appear as some sort of holographic projection. The shadow is supposed to be the reflection on the cockpit glass. I think I'm going to rotate the shadows on the right-hand side buttons (move them to the upper left). Or perhaps I should rotate the left-hand side shadows (to the upper left)?
If there's a way to modify the clock and heading, I'd love to know. In fact, all of the variable text areas..
Haha, yessss I know my spanner/wrench is cheesy, but Davek makes a good point and really supports my reasoning for it. IRL certain symbol standards never change, even though the technology does. The reason is that these 'pictograms' should be instantly recognizable for what they represent.
(I am going to modify it and make it look a bit more 'sci-fi')
My initial objective was to use a symbol that best represents the idea of 'building something' and transcends all languages and cultures. I spent an hour or so trying to come up with a better option than a spanner, but nothing screams 'build' like a spanner.
IMHO the original 'build' symbol just looked like a bunch of squiggly dots. It wasn't until I zoomed in with photoshop that I realized what the icons actually were.
I'm going for instant recognition.
If you can think of a better option, please suggest it. That's why I made this thread
If there's a way to modify the clock and heading, I'd love to know. In fact, all of the variable text areas..
Haha, yessss I know my spanner/wrench is cheesy, but Davek makes a good point and really supports my reasoning for it. IRL certain symbol standards never change, even though the technology does. The reason is that these 'pictograms' should be instantly recognizable for what they represent.
(I am going to modify it and make it look a bit more 'sci-fi')
My initial objective was to use a symbol that best represents the idea of 'building something' and transcends all languages and cultures. I spent an hour or so trying to come up with a better option than a spanner, but nothing screams 'build' like a spanner.
IMHO the original 'build' symbol just looked like a bunch of squiggly dots. It wasn't until I zoomed in with photoshop that I realized what the icons actually were.
I'm going for instant recognition.
If you can think of a better option, please suggest it. That's why I made this thread
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Re: [EM] Custom HUD MOD
Hows that?
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Re: [EM] Custom HUD MOD
As long as I hear somebody pointing to a target using o'clock positions, I'll be quite happy with a wrench icon when it comes to building.
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Re: [EM] Custom HUD MOD
I really like the look of your HUD. Small suggestion though: you might want to dial back the brightness on the "reflections" just a bit. There are some spots where the buttons and reflections overlap enough that right now they look kind of busy and it's a little difficult to read the button labels. Just my $0.02 (not adjusted for inflation).
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Re: [EM] Custom HUD MOD
Lol :p Well how would you point out a target?Marvin wrote: As long as I hear somebody pointing to a target using o'clock positions, I'll be quite happy with a wrench icon when it comes to building.
Yeah I agree with you on that. Thanks for pointing it out. But I just had another look in-game and it's not so bad. I think the .jpg screenshot makes it worse, also it was zoomed in.AcePalarum wrote:I really like the look of your HUD. Small suggestion though: you might want to dial back the brightness on the "reflections" just a bit. There are some spots where the buttons and reflections overlap enough that right now they look kind of busy and it's a little difficult to read the button labels. Just my $0.02 (not adjusted for inflation).
Here it is again closer to actual size.
It seems like the shadows on the outer buttons are nice and soft, yet much brighter on the inner buttons. Not sure what causes that but I'll have to compensate for it in Photoshop.
edit: and now I'm noticing certain labels seem thinner and harder to read (inv, target) I'll have to fix that too.
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Re: [EM] Custom HUD MOD
Instead of spanners, how's about a Dr Who sonic screwdriver? (or is that just a UK thing? )theforce media wrote:Yeah, the idea was for the HUD to appear as some sort of holographic projection. The shadow is supposed to be the reflection on the cockpit glass. I think I'm going to rotate the shadows on the right-hand side buttons (move them to the upper left). Or perhaps I should rotate the left-hand side shadows (to the upper left)?
If there's a way to modify the clock and heading, I'd love to know. In fact, all of the variable text areas..
Haha, yessss I know my spanner/wrench is cheesy, but Davek makes a good point and really supports my reasoning for it. IRL certain symbol standards never change, even though the technology does. The reason is that these 'pictograms' should be instantly recognizable for what they represent.
(I am going to modify it and make it look a bit more 'sci-fi')
My initial objective was to use a symbol that best represents the idea of 'building something' and transcends all languages and cultures. I spent an hour or so trying to come up with a better option than a spanner, but nothing screams 'build' like a spanner.
IMHO the original 'build' symbol just looked like a bunch of squiggly dots. It wasn't until I zoomed in with photoshop that I realized what the icons actually were.
I'm going for instant recognition.
If you can think of a better option, please suggest it. That's why I made this thread
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Re: [EM] Custom HUD MOD
Which screwdriver? The 4th doctor's or the 10th doctor's or Matt Smith's (which is probably the coolest) or Peter's new one?Instead of spanners, how's about a Dr Who sonic screwdriver?
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Re: [EM] Custom HUD MOD
I've never watched it.. but I'm pretty sure they have it in AUS.DaveK wrote:Instead of spanners, how's about a Dr Who sonic screwdriver? (or is that just a UK thing? )
You mean something like this thing?
https://thenounproject.com/term/tens-so ... ver/67747/
https://thenounproject.com/term/elevens ... ver/67722/
I like it...
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Re: [EM] Custom HUD MOD
yep ... It comes in many versions - each incarnation of 'The Doctor' had his own version! Sadly I expect that across the vastness of the Evoverse, everyone will recognise the spanner and only a handful the sonic screwdriver. In fact, in a line drawing icon form it'll probably be mistaken for a missile launch command
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Re: [EM] Custom HUD MOD
The early screwdrivers looked like that thingy a doctor (medical, not time lord) uses to check your ears and nose.
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Re: [EM] Custom HUD MOD
Haha that was actually my first thought, the icon will look like a missile.DaveK wrote: yep ... It comes in many versions - each incarnation of 'The Doctor' had his own version! Sadly I expect that across the vastness of the Evoverse, everyone will recognise the spanner and only a handful the sonic screwdriver. In fact, in a line drawing icon form it'll probably be mistaken for a missile launch command
I think for now I'll stick with the spanner, but when I'm done I'd be happy to include a 'sonic' version for you if you want xD