[MOD - WIP] Capital ships replacement project (again)

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
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Vice
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Re: [MOD - WIP] Capital ships replacement project (again)

Post by Vice »

Yup, if you'll send me the model in OBJ or X format, I can take a look at what may be happening. The error you are seeing relates to the model not being exported as a single mesh, so it includes one or more additional limbs, which the game will not accept (it builds its own structures for the model in memory as additional limbs, so it needs the ship structure in limb index 0 as the base structure).
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