Haha mechwarrior my old friend, if you can make it work so we don't get sued I'd love it .From post: 186877, Topic: tid=12336, author=matchbox2022 wrote:I really like your gunsight radar.
Any way to incorporate that into the holographic radar? Such as, the radar is slightly larger and moved to look holographic, with that underneath (the illusion of it being an actual screen?)
And is there anyway to make the 3D model target in the right hand hud (the target screen) bigger and floating above the screen? A little bigger, like 25%. That'd be damn cool, I dunno how to.
And how would you feel about this sound as part of the startup / shutdown sequence...in the proper voice pitch and it won't be exactly like this, so you only have one lady on the computer chewing you out and not two voices.
https://www.youtube.com/watch?v=H1Hs58gqjY0
[Edited on 3-21-2016 by matchbox2022]
Oh yea I can import the cockpit and the other x files flawlessly into my model editor it would take a texture remap of the displays but it's definitely possible to make the holographic radar display model face up with the grid onto and status info on a bottom panel. I already moved the left and right consoles further out to the side of the cockpit more like elite style.
The holographic radar wouldn't need much tweaking as it's already 3D so once the textures remapped it will look like a projection I actually wanted to make them all projections. Short answer is yes. Iv been talking to vice about exporting to engine recently as iv only succeed once with an enlarged radar panel this was I could increase the radar scale factor for a much wider image. I'll mock something up and post images. Once I get the thing to load in the cockpit viewer gotta get the export process right but as far as model goes I can make anything desired.