[EL] Hud Mod Legacy

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.

[EL] Hud Mod Legacy

Postby MasterChu » Tue Jun 20, 2017 9:29 pm

Evochron Legacy: hud mod Legacy
Modified hud, elements hud(MDTS,heat,inert,weapon(all,part,beam), warnings, hudtape, point).

Video:
https://youtu.be/mhgWuQgFnCI


Screenshots:



Download link:
https://yadi.sk/d/-oGaoNfG3KJwMe
Last edited by MasterChu on Thu Jul 27, 2017 11:29 pm, edited 1 time in total.
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Re: [EL] Hud Mod Legacy

Postby Marvin » Tue Jun 20, 2017 10:01 pm

It looked to me like you were selecting lasers and then, when your target's shields were down, you selected the particle weapon. I usually get my ship's information from the lower-left cockpit monitor ... yet the monitor in the video continues to display "ALL" as your selected weapon(s). ???
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Re: [EL] Hud Mod Legacy

Postby MasterChu » Tue Jun 20, 2017 10:28 pm

Marvin wrote:It looked to me like you were selecting lasers and then, when your target's shields were down, you selected the particle weapon. I usually get my ship's information from the lower-left cockpit monitor ... yet the monitor in the video continues to display "ALL" as your selected weapon(s). ???

At me in adjustments of management the laser is appointed to the left button of the mouse, and another on the right button of the mouse, therefore does not correspond.
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Re: [EL] Hud Mod Legacy

Postby Vice » Tue Jun 20, 2017 10:36 pm

Nice work, clean and distinct coloring with well defined click ranges.
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Re: [EL] Hud Mod Legacy

Postby Marvin » Wed Jun 21, 2017 2:19 am

MasterChu wrote:
Marvin wrote:It looked to me like you were selecting lasers and then, when your target's shields were down, you selected the particle weapon. I usually get my ship's information from the lower-left cockpit monitor ... yet the monitor in the video continues to display "ALL" as your selected weapon(s). ???

At me in adjustments of management the laser is appointed to the left button of the mouse, and another on the right button of the mouse, therefore does not correspond.

8) Tricky. And you made short work of those Vonari. ;)
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Re: [EL] Hud Mod Legacy

Postby MasterChu » Wed Jun 21, 2017 2:25 am

Vice wrote:Nice work, clean and distinct coloring with well defined click ranges.

Thanks. I'm glad that you like. :)
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