Evochron Mercenary 1.228 available...

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Vice
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Evochron Mercenary 1.228 available...

Post by Vice »

Evochron Mercenary version 1.228 is now available for download and includes the improvements and fixes listed below. This update is required for multiplayer compatibility.

The installer also works as an updating program for older versions of the game. It can be downloaded at: http://www.starwraith.com/evochronmerce ... nloads.htm

Version 1.228 is available for download and includes the following improvements:

- Custom options added for nav map console icons.
- Nav map clan territory control icons can now be highlighted when close to mouse pointer.
- Armor levels for military ships increased by about 25% for improved performance against particle cannons.
- External save data system expanded to include new details including ship specifications and player ranking.
- External save data system now updates for primary target selected in range list MFD mode.
- Mouse input system updated to support the full range of resolution dependent movement.
- Text alert added for attempting to build stations within 2 sectors of each other.
- Support for remapping mouse buttons added, supports up to 8 buttons.
- Cycle rates for beam cannons aligned with particle cannons.
- Pay for fleet ships mining from asteroids increased by 10X.
- Updated for compatibility with Windows 7 Service Pack 1.
- Player admin functions added to server program.
- Player built station limit increased (server).
- Several minor bug fixes.


If you've been running the game in a higher resolution, you will likely notice the mouse pointer will now respond with the full range of input control available by the resolution you select. Previously, the mouse input system used a 'scaled down' input matrix that often resulted in rapid pointer movement while also limiting the range of movement for certain input devices. The new mouse input system now adapts to whatever screen resolution you are running the game in. So if you play the game at the optimized resolution used by your desktop, the mouse will respond with the same rate of control that you're already familiar with navigating your Windows desktop. Likewise, if you are using a pen input device, you can now use the entire screen as needed for proper flight control and option selection. You can also further customize the horizontal mouse pointer offset if the pointing device you are using needs a different scale. To change the offset value, open the sw.cfg file from the game's save data folder and edit the line that reads 'MouseOffset=0'. Increasing the value from 0 to 0.1, 0.2, 0.3, etc will increase the scale offset. Values below 0 will decrease the scale offset.
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Ravenfeeder
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Evochron Mercenary 1.228 available...

Post by Ravenfeeder »

As armour, for military ships, has been increased by 25%, how about increasing gun range/power/energy for civilian ships with a weapons offier on board by 25% also?

Fair's fair. After all, we are mercenaries, and, in some cases, very rich mercenaries. We can afford to buy equipment that the military can't, or won't buy - like the guys in the Stan who buy their own body armour, GPS gear etc...!
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Nubarus
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Evochron Mercenary 1.228 available...

Post by Nubarus »

Heh, even the 25% armor increase is not enough to make me want to fly a Navy boat instead of a civvy one.
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Marvin
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Evochron Mercenary 1.228 available...

Post by Marvin »

:o The whole idea of adding strength to military armor was to try and balance out the differences between military and civilian ships. In truth, a military ship should always outclass its civilian counterpart.
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Evochron Mercenary 1.228 available...

Post by Ravenfeeder »

A military ship has greater maneuverability, greater acceleration, and a greater natural top speed, than a civvy ship. Something like the Starmaster is a flying brick in comparison, now they get a 25 per cent increase in armour too!!

As a military pilot you fly what you're given. A a mercenary pilot you fly what you can afford!
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SeeJay
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Evochron Mercenary 1.228 available...

Post by SeeJay »

Mil ships have a long way to go before they can match a civ ship.

A starmaster is a great fighter if you set it up properly.
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Maarschalk
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Evochron Mercenary 1.228 available...

Post by Maarschalk »

New build Ver. 1.228 works nice....THANKS Vice...;):cool:
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DennyMala
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Evochron Mercenary 1.228 available...

Post by DennyMala »

I can say that a flying brick can be so hard to break that you'll get hit in the face before you can take down the shields.

Try it once and set it properly.
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