Evochron Mercenary 2.488 available...
Posted: Wed Apr 24, 2013 6:47 pm
Version 2.488 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm
This update includes the following improvements/fixes:
- New quadrant maps with improved system placement accuracy and image quality.
- Option to change gunsight and display coloring (hue and RGB) added to Options menu (HUD Configuration).
- New frame graphics added for navigation, inventory, and trade consoles (better aligning them with other menus).
- Under some conditions, planet terrain could be rendered at multiple detail levels simultaneously, occasionally causing subtle flickering, now fixed.
- If the game is interrupted during gameplay to the point media resources are deleted/lost from memory, it will now to auto-save the profile and attempt to reload all media assets automatically.
- If the game is interrupted during a file extraction and/or loading process by external interference or system problems causing file corruption/damage, it can now automatically attempt to clean and repair the damage next time it is launched.
- HUD Flight Path Marker updated to better indicate offset course and to account for additional factors including gravity.
- Optional Horizontal and Vertical Velocity Marker added to the HUD Configuration menu to provide legacy functionality.
- Friction factor based on velocity and atmospheric density now applies to hull burn glow effect for a better visual cue.
- Overall reputation level changing when travelling from sector to sector in the same system fixed.
- Options to set a custom value for CvC kills and clan linked contracts in multiplayer added.
- TrackIR, padlock, and mouse look view modes updated for a wider vertical viewing range.
- 400% increase in multiplayer terrain control credit for CvC kills (default value).
- Sound effect volume setting now applies to mouse clicks in main menu as well.
- MDTS auto-aiming prediction system updated for smoother movement.
- HUD indicator positions adjusted to better support stereoscopic 3D.
- Scaling option for pitch ladder added (details in customizing kit).
- Position option for compass added (details in customizing kit).
- Flight Path Marker added to 3D radar.
- Wind sound effect volume reduced.
- Several minor bug fixes.
The server program has also been updated for this build. The 400% increase in default territory control credit for clan-vs-clan kills will only apply on servers running the updated server build.
http://www.starwraith.com/evochronmerce ... nloads.htm
This update includes the following improvements/fixes:
- New quadrant maps with improved system placement accuracy and image quality.
- Option to change gunsight and display coloring (hue and RGB) added to Options menu (HUD Configuration).
- New frame graphics added for navigation, inventory, and trade consoles (better aligning them with other menus).
- Under some conditions, planet terrain could be rendered at multiple detail levels simultaneously, occasionally causing subtle flickering, now fixed.
- If the game is interrupted during gameplay to the point media resources are deleted/lost from memory, it will now to auto-save the profile and attempt to reload all media assets automatically.
- If the game is interrupted during a file extraction and/or loading process by external interference or system problems causing file corruption/damage, it can now automatically attempt to clean and repair the damage next time it is launched.
- HUD Flight Path Marker updated to better indicate offset course and to account for additional factors including gravity.
- Optional Horizontal and Vertical Velocity Marker added to the HUD Configuration menu to provide legacy functionality.
- Friction factor based on velocity and atmospheric density now applies to hull burn glow effect for a better visual cue.
- Overall reputation level changing when travelling from sector to sector in the same system fixed.
- Options to set a custom value for CvC kills and clan linked contracts in multiplayer added.
- TrackIR, padlock, and mouse look view modes updated for a wider vertical viewing range.
- 400% increase in multiplayer terrain control credit for CvC kills (default value).
- Sound effect volume setting now applies to mouse clicks in main menu as well.
- MDTS auto-aiming prediction system updated for smoother movement.
- HUD indicator positions adjusted to better support stereoscopic 3D.
- Scaling option for pitch ladder added (details in customizing kit).
- Position option for compass added (details in customizing kit).
- Flight Path Marker added to 3D radar.
- Wind sound effect volume reduced.
- Several minor bug fixes.
The server program has also been updated for this build. The 400% increase in default territory control credit for clan-vs-clan kills will only apply on servers running the updated server build.