Evochron Mercenary 2.308 available...

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Evochron Mercenary 2.308 available...

Postby Vice » Fri Feb 08, 2013 2:37 am

Version 2.308 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm

This update includes the following improvements/fixes:

- Solar array mesh structure updated.
- AI system updated to direct computer controlled ships to properly avoid solar arrays.
- New passive/safety target MFD mode added to turn off ship specific targeting completely on the display.
- Matching material types in other cargo slots would sometimes be transferred in a ship-to-ship trade when the unit count was different, now fixed.
- Delivery contract waypoint system updated to prevent placement near sector border which could result in contract failure as player approached capital ship.
- AI physics and control systems updated to better account for relative frame weight, thruster power, and maneuvering parameters.
- Racing AI velocity and thruster skill reduced to make passing second IMG quest contract easier.
- Atmosphere system updated to provide a thinner look with less ambient/horizon brightness.
- Atmosphere haze effect updated to provide a smoother transition from space to surface.
- Ship formation system updated to manage throttle better to reduce shield collisions.
- Altimeter would occasionally jump at various points above terrain, now fixed.
- Server status check will now return to multiplayer menu if connection fails.
- Capital ships now hold their position at waypoint for delivery contracts.
- Leech EMP missiles now work correctly when used on terrain walkers.
- Flak effects added for AI ships flying close to hostile capital ships.
- Capital ship anti-shield torpedoes now inflict more damage.
- Flyby sound effect proximity activation range reduced.
- Mod options added for certain atmosphere effects.
- Option to specify a unique framerate cap added.
- Several minor bug fixes.


The option to turn off ship targeting will provide a way to disengage your weapon locking systems. No ships will be in danger of being fired upon due to a missile lock nor will the MDTS lock while in this mode. When you turn off the ship targeting MFD, the radar will enter a passive tracking mode that will let you know which ship will be targeted once the targeting MFD is turned back on. You can continue to select a new target while in the passive targeting mode, but it will only be indicated on the radar with brackets.
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Evochron Mercenary 2.308 available...

Postby zex » Fri Feb 08, 2013 3:15 am

Walking around J428 at night right now - looks nice!
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Evochron Mercenary 2.308 available...

Postby MiaZ » Fri Feb 08, 2013 10:35 am

How do you go about setting the Option to specify the frame rate cap?


[Edited on 2-8-2013 by MiaZ]
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Evochron Mercenary 2.308 available...

Postby Vice » Fri Feb 08, 2013 4:53 pm

Open the sw.cfg file. Look for the 'TextRes=2048' line, the next three lines may look like this:

100
0
0

The last line is the one you want to change. If it's not there and you only see the '100' and '0', you'll need to manually add the third line. Then just specify the FPS cap value you want to apply at or above 30.
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Evochron Mercenary 2.308 available...

Postby MiaZ » Fri Feb 08, 2013 4:59 pm

ok, got that, thanks Vice!
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Evochron Mercenary 2.308 available...

Postby Nubarus » Fri Feb 08, 2013 5:25 pm

Mine sits steady at 60 fps and goes to 45 fps when I fly in the atmosphere, then goes back to 60 fps as soon as I am through it and flying above the planet surface.

I use the Vsync option in game and force tripple buffer in the video settings.

Then I don't need to adjust this line in the sw.cfg file right, or is it better to use that option instead?
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Evochron Mercenary 2.308 available...

Postby Vice » Fri Feb 08, 2013 5:45 pm

You probably wouldn't need to use this option then Nubarus.
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Evochron Mercenary 2.308 available...

Postby Nubarus » Fri Feb 08, 2013 6:24 pm

Ok, cool. :cool:
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Evochron Mercenary 2.308 available...

Postby Fenris321 » Tue Feb 12, 2013 2:15 am

[rrquote=158334&tid=10574&author=Vice] Version 2.308 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:


This update includes the following improvements/fixes:




- Racing AI velocity and thruster skill reduced to make passing second IMG quest contract easier.



[/rrquote]

Anyone else not seeing any difference here? I just started playing before this release so maybe I'm missing something.
Before the release:
Racing AI had velocity of around 1100, would not miss a single gate and bump me out of the tunnel if I was in front.
After the release:
Same thing.
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Evochron Mercenary 2.308 available...

Postby Maarschalk » Tue Feb 12, 2013 2:31 am

I have not tried the Race yet in the latest update so I can not really tell. Some times the update rate makes it take a while for the changes to take effect!.
Did you try the Race with a new clean Pilot Profile?......;)
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Evochron Mercenary 2.308 available...

Postby Fenris321 » Tue Feb 12, 2013 3:06 am

[rrquote=158596&tid=10574&author=Maarschalk]I have not tried the Race yet in the latest update so I can not really tell. Some times the update rate makes it take a while for the changes to take effect!.
Did you try the Race with a new clean Pilot Profile?......;)[/rrquote]


Great idea. As soon as I get home I'll try on a new pilot. I just started so it's not like I'd lose much.
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Evochron Mercenary 2.308 available...

Postby Zach » Tue Feb 12, 2013 7:46 pm

Wow, I didn't even know Steam had updated until I verified the version number.. That's pretty impressive.. Then again I just went through 12 hours in bed with a fever.. But still impressive :P
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Evochron Mercenary 2.308 available...

Postby Galaxian » Thu Feb 14, 2013 9:17 pm

"New passive/safety target MFD mode added to turn off ship specific targeting completely on the display".

Me likey this! I fiddled with it a bit last night and it's like switching the "targeting computer" off when the MFD is shut down. Add that into the mix with single and multi target tracking modes and you have a targeting system that offers two active (weapon hot) tracking modes as well as a passive (weapon safe) mode for the secondary weapons system.

Good work!

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