Evochron Mercenary 2.128 available...

Official SW3DG related announcements and news.
Locked
User avatar
Vice
Administrator
Administrator
Posts: 11618
Joined: Fri Apr 25, 2003 1:38 am
Contact:

Evochron Mercenary 2.128 available...

Post by Vice »

Version 2.128 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm

This update includes the following improvements:

- Escape pod and certain lost item contracts now properly limited to sectors with stations.
- Beam cannon now provided to player's ship in training mode to make destroying drone ship easier.
- One wormhole pathway to Rucker would result in arrival close enough to the planet the player would burn up in atmosphere, adjusted for a save arrival distance.
- On rare occasion, a player could be kicked for detected cheating due to perceived invalid damage level status changes during high speed atmosphere descent/maneuvering, now fixed.
- Fix for rare freezing issue when transitioning from sector to sector in chase view mode with an active contract or when contract pool updates.
- Earned reputation level could reset to default value when player spawned until they relocated to a different system and returned, now fixed.
- More audio channels added to particle cannon sound effect system to better support rapid fire weapons without clicking/popping.
- Waypoint range limits in-sector narrowed to help reduce potential contract failure due to sector departure.
- Wing/Thruster selection (civilian ships) now has a more significant impact on inertial thruster performance.
- Station building and detonating would intermittently fail in systems with existing trade stations, now fixed.
- Click range for 'Cancel Contract' button in inventory console expanded to match highlight bar.
- Improved multiplayer event message queue system in an effort to eliminate lost event data.
- Mining inside the ice particles of planetary rings now allows for asteroid mining as well.
- Target direction indicators would often drift when a console was open, now fixed.
- Player name and launch distance added to Fulcrum Torpedo launch alert message.
- Fix for cause of rare teleportation of player when entering a planet atmosphere.
- Fix for player spawning inside a capital ship due to fleet ID mistmatch.
- Arming sequences added to Fulcrum Torpedoes and Proximity Mines.
- Locking Alt press option added, activate by pressing both Alt keys.
- Heat signature value added to 'savedata' export option.
- Minor bug fixes.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
Frost N7
Lieutenant
Lieutenant
Posts: 206
Joined: Tue Nov 27, 2012 10:42 pm
Location: Minnesota

Evochron Mercenary 2.128 available...

Post by Frost N7 »

Im going to have to dive in and see what the arming sequence is :P

Heh , lel

~[N7]Frost
mikeuk
Lieutenant
Lieutenant
Posts: 413
Joined: Mon Jan 10, 2011 5:43 pm
Location: England

Evochron Mercenary 2.128 available...

Post by mikeuk »

Thanks Vice ;)
Image
Maarschalk
Captain
Captain
Posts: 7653
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Evochron Mercenary 2.128 available...

Post by Maarschalk »

Cool, going to give the Fulcrum Torpedos a try!....;):P:cool:
Arvoch Alliance Stat:

Image

Evochron Legends Stats:

Image

Evochron Mercenary Stats:

Image

Darkness is the absence of Light as Evil is the absence of Good
Locked