Multiplayer update suggestion..
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- Ensign
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Multiplayer update suggestion..
If you play "dogfight" in multiplayer you can only choose a certain restore count. For 1v1 or 2v2 is this somehow broing in my oppinion.
I would like to see in one of the next game updates, that we could choose a time frame (10 mins, 20 mins etc) and get as many kills as possible. When the time is up, the one with the most kills wins.
How about this?
Another update that I would like to see is that the game is able to detect internal ip automaticaly. Right now I always have to enter it by hand when hosting a game, so it would be very nice and helpful if the game is able to detect the ip automaticaly.
[Edited on 4-15-2007 by Lord_Ramses]
I would like to see in one of the next game updates, that we could choose a time frame (10 mins, 20 mins etc) and get as many kills as possible. When the time is up, the one with the most kills wins.
How about this?
Another update that I would like to see is that the game is able to detect internal ip automaticaly. Right now I always have to enter it by hand when hosting a game, so it would be very nice and helpful if the game is able to detect the ip automaticaly.
[Edited on 4-15-2007 by Lord_Ramses]
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- Captain
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Multiplayer update suggestion..
I Like that idea.............
maybe it could be a different game type though? say timed Dogfight ?
maybe it could be a different game type though? say timed Dogfight ?
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- Lieutenant
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Multiplayer update suggestion..
Well... things like that can be controlled by the player.. no need to be programmed in the game...
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- Captain
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Multiplayer update suggestion..
I think Lord_ramses Idea was to have a game mode without fixed restores but with a time limit.......Originally posted by Jeremy
Well... things like that can be controlled by the player.. no need to be programmed in the game...
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- Ensign
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Multiplayer update suggestion..
Originally posted by verbosityI think Lord_ramses Idea was to have a game mode without fixed restores but with a time limit.......Originally posted by Jeremy
Well... things like that can be controlled by the player.. no need to be programmed in the game...
Yes, that´s what I mean.
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- Administrator
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Multiplayer update suggestion..
With selectable time intervals in place of restores perhaps? Say, 3 minutes, 5 minutes, 10 minutes, 20 minutes? And you probably want unlimited lives in that mode, right?
[Edited on 4-15-2007 by Vice]
[Edited on 4-15-2007 by Vice]
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- Ensign
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Multiplayer update suggestion..
Yes. That´s what I mean.
I think it would create a lot more opportunities für events and the fun in general.
I think it would create a lot more opportunities für events and the fun in general.
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- Administrator
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Multiplayer update suggestion..
Ok, I'll add it to the list. A lot will likely be taking place over the next couple of weeks/months in general, but I'll try to fit this in for the next planned update.
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- Ensign
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Multiplayer update suggestion..
Thx a lot.
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- Administrator
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Multiplayer update suggestion..
Ok, here's some info on what I've been working on. After some coding and testing, this seemed like the best way to go:
- A timed dogfight mode alone is pretty cool, but the other modes are fun with a time limit also. So I'm implementing three new gameplay modes for Dogfight, Cooperative, and Squadrons that will support timed intervals.
- You will be able to select time limits in 5 minute intervals ranging from 5 to 30 minutes (3 as a minimum was just too short).
- The time remaining will be displayed at the top right of the screen. It will change color from white to yellow when 60 seconds remain. Then red when 30 seconds remain.
- You'll be given 99 restores for timed modes since the gameplay is more about getting the most kills in the shortest amount of time. Score credit is given exclusively for the number of kills you get (not for remaining lives plus kills as with the non-timed modes).
[Edited on 4-18-2007 by Vice]
- A timed dogfight mode alone is pretty cool, but the other modes are fun with a time limit also. So I'm implementing three new gameplay modes for Dogfight, Cooperative, and Squadrons that will support timed intervals.
- You will be able to select time limits in 5 minute intervals ranging from 5 to 30 minutes (3 as a minimum was just too short).
- The time remaining will be displayed at the top right of the screen. It will change color from white to yellow when 60 seconds remain. Then red when 30 seconds remain.
- You'll be given 99 restores for timed modes since the gameplay is more about getting the most kills in the shortest amount of time. Score credit is given exclusively for the number of kills you get (not for remaining lives plus kills as with the non-timed modes).
[Edited on 4-18-2007 by Vice]
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- Commander
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Multiplayer update suggestion..
Woot! Going to be a fun blast back into Arvoch
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- Ensign
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Multiplayer update suggestion..
Thanks.
Sounds like a great addition to the game and I hope everyone will enjoy it.
Sounds like a great addition to the game and I hope everyone will enjoy it.
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- Ensign
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Multiplayer update suggestion..
Sounds great vice. Looking forward to it.