A few quick MP questions...

Tips, tactics, and general discussion for Arvoch Alliance.
Locked
TRA_Pilotbaby64
Ensign
Ensign
Posts: 20
Joined: Sun Feb 18, 2007 9:52 am
Location: Denmark
Contact:

A few quick MP questions...

Post by TRA_Pilotbaby64 »

When TRA starts to fully support Arvoch Conflict, we plan to be 20-40 active members flying it, we will host some various events.

However just a few questions:

Is it possible to permantly switch off the MDTS function, so that pilots who have joined the game cant switch it on, and thereby the auto-aim is off, or is this not seen as a problem when flying MP dogfights?

Is it possible for the Host to decide which weapons is allowed in advance, when pilots have joined the game? (such as Guns only etc)...


I hope you can help out with these Q's..


Looking forward to see you out there... :)
Jeremy
Lieutenant
Lieutenant
Posts: 243
Joined: Tue Apr 11, 2006 9:12 pm
Location: US

A few quick MP questions...

Post by Jeremy »

At that moment, the host can't control things like that. (So usually the players just agree in advance on what weapons are allowed).

Vice could probably add it(if he was so inclined), though. ;)
*drops back into Olympus Prime*
tha_rami
Commander
Commander
Posts: 904
Joined: Tue Jan 25, 2005 2:20 pm
Location: Netherlands
Contact:

A few quick MP questions...

Post by tha_rami »

I think weapons CAN be disabled, MDTS can't just yet. Just ask Vice, he could probably do that. Usually, you should arrange that in advance but MDTS off should be possible to lock indeed...
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
User avatar
Vice
Administrator
Administrator
Posts: 11617
Joined: Fri Apr 25, 2003 1:38 am
Contact:

A few quick MP questions...

Post by Vice »

Is it possible to permantly switch off the MDTS function, so that pilots who have joined the game cant switch it on, and thereby the auto-aim is off, or is this not seen as a problem when flying MP dogfights?
The MDTS can't be forced off by the host, so it currently needs to be voluntary. Aiming is a lot more difficult when done manually, however there is still plenty of challenge with it on depending on the flying skill of the players in the game.
Is it possible for the Host to decide which weapons is allowed in advance, when pilots have joined the game? (such as Guns only etc)...
Not forced, but voluntary. The host does have the ability to kick players if they violate rules.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
TRA_Adalla
Ensign
Ensign
Posts: 2
Joined: Thu Mar 29, 2007 8:44 pm
Contact:

A few quick MP questions...

Post by TRA_Adalla »

If someone were not using the pre-agreed upon weapons, it would be easy to notice.

But there would be no way if someone was using the MDTS. Unless the MDTS allows firing from the ship at an angle (which I think it does) and I guess that could give you away.
User avatar
Vice
Administrator
Administrator
Posts: 11617
Joined: Fri Apr 25, 2003 1:38 am
Contact:

A few quick MP questions...

Post by Vice »

It does, it allows for firing at a target in the 'cone of vulnerability' (gunsight), which can be at a variety of relatively narrow angles. But you will likely soon see that the MDTS becomes a very important system as soon as players start improving their flying skill.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
Locked