Suggestions for new Arvoch Games :)

Tips, tactics, and general discussion for Arvoch Alliance.
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_-Caleb-_
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Suggestions for new Arvoch Games :)

Post by _-Caleb-_ »

Hola.

I open this thread for make suggestions for the new Arvoch Saga Games.

- Divide the Text Events in 2 (Or create new event type)
1- General Text Event (System messages, etc)
2- Comm Text Event (And put this in other Color, for radio messages, etc [UPDATED]: Asign a sound file into a text.dat (or other) file line, easy translations, easy mods ;))

- Add Terrain Walkers fight/escort in some Missions.

- TW Defense City from Rogue missions

- Change te Directory Structure with, for example \\Campaigns\\ dir and in this dir new directories with the custom campaigns.

- Escort civilian ships (colonials?) in atmosphere for example :P or escort to a asteroid fields (Minners), etc.

- Put some Civilian Ships and add the Rogue Clans.

- Add other Ships for Federation (UFA... UFA!!! XD Sorry i love the ufa ship)

- [Scavenger4711] Some sort of a stealth-attack mission where your squadron, completely outnumbered, has to use the element of suprise (and stealth generators) to take out an overwhelming force.
In general i'd like to see more tactial missions involving hiding in nebulae for a suprise attack.

- [Scavenger4711] What I also think to be pretty neat would be a planetary battle where battlehips are fighting in low orbit and you and your comrades have to take out enemy forces on the planet (walkers included). (That would be even more fun, considering how badass the new planetary engine from EM2 is ;D)

- A Escape Pod system: In combat. When a friendly ship is down the pilot out in an escape pod. Then we can assign the capsule recovery mission to the squadron, a wing or do it ourselves.

- Ships Escort Terrain Walkers for Miner actions (Sometimes Fly Escort and sometimes mine time :P)

- Add Spy Missions in Civilian Ships (to find rebel bases, for example.)

- Add big battles in planets with TW and ships (For example, a planet under rebel/federt/vonari attack)

- Add the Actarians (You know :P) in the universe data file for recon missions?

- Add support for waves (Ok, its possible using the warp in in editor, i think, right?)

- Add battles into Asteroid Cave (Like SW3, but better with the new engine and the new graphics)

- Add new storyline (In SW Saga and Arvoch we fly in Alliance Fleet, well, this is nice but is possible a change, for example, a new storyline, first steps in the Fed. fleet, war vs rogue, alliance with rogue vs federation and finally the Vonari. Then a BIG battle near Earth with a BIG Vonari Fleet (SW4?) :P)

- Add the name of the ship in port and starboard (More immersion in the game) -> Like This

- Add Logos and Flags for Alliance, Fed and Rogue (Few) squadrons.

- Add MDF/MDTS Off/Broken missions

- Add the the ships orders in the events (This is good for the mission gameplay. For example: In a Waypoint Alpha Wing need combat against 5 enemies but one enemy, in a moment of battle, fees, then 1 wingman can go for that coward enemy. (2 Events)

- Add ships do not accept orders, fully controlled by the computer for assign targets or events.

- Add a dedicated server program, with a list of "maps" (Sector Coords) and gametypes for play. Also add an online custom campaign gameplay, with automatic-map-download method.

- Show all the friendly ship in the sector's nav map

- Use the Ship's icons for show in the nav map.

- Choice ship for a complete Wing (And do not select ship by ship)

- When the player die reload with the last ships/weapons equiped

And for the moment this is all my suggestion for this great game.

Regards

[Edited on 15-7-2014 by _-Caleb-_]
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DaveK
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Suggestions for new Arvoch Games :)

Post by DaveK »

Some interesting ideas! :)
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Scavenger4711
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Suggestions for new Arvoch Games :)

Post by Scavenger4711 »

I'd love to see some sort of a stealth-attack mission where your squadron, completely outnumbered, has to use the element of suprise (and stealth generators) to take out an overwhelming force.
In general i'd like to see more tactial missions involving hiding in nebulae for a suprise attack.

What I also think to be pretty neat would be a planetary battle where battlehips are fighting in low orbit and you and your comrades have to take out enemy forces on the planet (walkers included). (That would be even more fun, considering how badass the new planetary engine from EM2 is ;D)
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