Charon
Ensign
Posts: 9
Registered: 5-25-2012
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Frustrated with my puny ship
I'm getting really frustrated. When I started playing I found that I wouldn't last long in a battle. I put this down to week armour, shields and
weapons. I have spent time upgrading my ship to what seems to be a pretty high spec, yet still I'm being plummeted in battles. I feel every upgrade I
make has little to no effect.
This is how I'm Playing. I'll enter a battle and run to get some distance. I'll then creep up on the pack and try and pick one off. I'll keep doing
this. I'll spend ages picking easy shots and running. This makes battles frustrating and slow. To make things worse, after ages of work, if I make a
single mistake, I can suddenly find myself surrounded by enemies with no way out and destroyed in few seconds.
What am I doing wrong or is this just the nature of the game?
My ship is configured to be strong. It has a Starmaster frame, engine 6 (a bit slow), shield 10, wing 10, Shield boostx5, repair sys C3, Cannon Relay
sys, Beam: fusion, Particle: phantom/maxim R (swap around).
The only way I'm progressing through missions is to enlist the help of as many other ships as possible and stay back and let them do the work. This is
not making for a very satisfying game.
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thetiebers
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I would recommend a"Cannon Heatsink" also. When attacking, aim your ship to the side about 20 deg as you approch them and turn off IDS so you can use
your "Strafe left or Right" more effectively to avoid the Reds cannon fire. You might try an engine at 10 and Wings at 6 which works good on MY
StarMaster (I fly with my keyboard). Don't forget to adjust your shield to keep them up on the front if you are being hit in the front. 
I also use an auto-cm dispenser and an anti-missle unit.
[Edited on 8-19-2012 by thetiebers]
CLAN "UNIVERSE EXPLORERS" "[UE]"  AKA : [UE]49rTbird "There is no going back (Yet) so Make Today Count!
Play  All Day!
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Marvin
Super Moderator
     
Posts: 8413
Registered: 3-4-2009
Location: Fallon
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Mood: I think ... I feel good about it.
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I use auto-CMs too. Last week I started a new profile and couldn't find where
to buy them ... and promptly lost a number of battles in the Cerulean WZ. But, 'though I died a thousand times, I lasted longer than otherwise because
sneaking up on Vonari with IDS engaged ... is suicide. The key to space combat is the proper use of inertial. And practice makes ... you a better
combat pilot.
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Charon
Ensign
Posts: 9
Registered: 5-25-2012
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I read somewhere the heat sink was a waste of energy so I hadn't bothered with it. I will try one. I guess I need to utilise strafing more too.
Thanks.
How does the anti missile system work and were can they be found?
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SeeJay
Captain
    
Posts: 2797
Registered: 8-11-2010
Location: Sweden
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Mood: Eating "Foe's" for Breakfast
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Hi and welcome.
The heatsink is a must for combat
but drains a lot when you are using
a stealth debice.
Try Pearl or Rucker. In MP many systems
might have what you seek since pilots
can raise the tech level of systems.
Good luck.
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thetiebers
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The anti-missile system tries (works most of the time) to take out missiles before your auto-cm system starts dropping cm's. Even with both missiles
will still get to you so you have to be ready to shot them down.
CLAN "UNIVERSE EXPLORERS" "[UE]"  AKA : [UE]49rTbird "There is no going back (Yet) so Make Today Count!
Play  All Day!
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MCCON
Lieutenant Commander
  
Posts: 600
Registered: 9-28-2009
Location: Madrid, Spain
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I'm a fan of the anti-missile system... it's not 100% reliable though, as it is only effective when the missiles are approaching you directly form
behind, but it acts as a good back up. In the heat of battle it can save your skin if you don't get your CM's out in time.
As for combat, like the others said, learning to pilot in inertia is the key. Drift past your target on inertia, slightly to one side at around 1800
velocity and shoot him as you you pass. You can also fire a missile as he approaches at around 1500 range or as he recedes. If you are traveling at
>1800 the missiles won't be able to catch you and on inertia they don't lock on to your heat signature. Remember to avoid going into the center of
the pack, always go around them.
Universe Explorers Clan
[UE]Sinbad
Deputy Clan Leader
When I die, I want to go peacefully like my Grandfather did, in his sleep... not screaming, like the passengers in his car.
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Flash
Lieutenant
 
Posts: 159
Registered: 2-16-2011
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If you haven't read this please do. The section on advance fighting tactics will be very helpful
http://www.starwraith.com/evochronlegends/guide/elguide.htm#301
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Star King
Lieutenant Commander
  
Posts: 880
Registered: 12-7-2008
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Go to Pearl and make multi-million dollar trade runs! This will get you better and better ships and remember to never give-up or surrender!
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hank
Lieutenant
 
Posts: 160
Registered: 8-19-2012
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A question about my non-puny ship. I've been fortunate from my mining ops to make enough money to buy a Starmaster.
My question is about wing systems. Do the low end wing systems help a large frame ship and if so how much? I can only assume minimal.
So do you have to buy the high end wing systems to get a gain in maneuverability?
I got a Leviathan before and it seemed to turn real slow compared to the Starmaster so I tried the higher end wing systems on the Lev and seemed to
get a bit more turn speed but I can't say for sure. I like the look of Lev over the SM's look, so I was wondering how to improve the Lev.
Also, I've been trying to figure out which is the better cannon enhancement; the cannon relay or heat sink. If I had to get rid of one, which one
would it be? I've read the tech manual and I can't figure out which one gives me the most bang for the buck.
thanks again in advance
[Edited on 9-29-2012 by hank]
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capt_cronic
Lieutenant Commander
  
Posts: 712
Registered: 3-30-2010
Location: n.e. tenn usa
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higher wing systems will help on large frames but not near as much as on the smaller frames
it's just the fact that your in a bigger heavier ship.
like putting raceing tires on a bus. It will turn a little better but it's still a bus
for a tougher civi ship, get a crew, weapons officer and engineer. level 10 shield, highest wing you can (10 or 11)
cannon relay and heatsink are BOTH required, I recomend you give up something else.
and remember, for weapons, sometimes less = more (hint)
[Edited on 9-29-2012 by capt_cronic]
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DaveK
Captain
    
Posts: 2514
Registered: 4-19-2010
Location: Leeds UK
Member Is Offline
Mood: would like to land on Earth in one piece legally (please!)
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Download the Hints&Tips Guide from SeeJay's site:
http://evochron.junholt.se/menus/downloads.htm
There are several pages of Hints, Advice, Tutorials and discussions about combat (along with most other things as well - 170 pages in total!) There
are also videos on the site to download on combat - the ones by Mecingo are very good:
The following tutorials by Mecingo are available from SeeJay's website
Evochron Mercenary (Support Navy against Vonari)
Evochron Mercenary (Contract - Protect Capital Ship)
Evochron Mercenary (Mission - Protect Navy Ship From Vonari)
Evochron Mercenary (Contract - Scan Enemy Capital Ship)
Evochron Mercenary (Contract - Patrol)
Evochron Mercenary (How To Fight 10 Hostiles (Modified) )
Evochron Mercenary (Atmosphere Combat 101)
As much as anything tactics are the key - I got a bad ass top military ship and now last long enough to see what's killing me - I'm still working on
the tactics bit! Go onto MP and get advice from an experienced player - there are many Aces out there. You can also take part in multiplayer combat
contracts in warzones - a good way to have a practice without every hostile focussing on you!
Practice the new tactics until you can make them work. Then keep practicing

Callsign: Incoming
Life is like a sewer . . . what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field . . . . with a diamond mining beam

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Major Grubert
Lieutenant
 
Posts: 332
Registered: 5-16-2012
Location: Paris, France.
Member Is Offline
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learn to escape fight before dying
learn from your mistakes
learn about being careful of distances/speed/frame of enemy's and your own speed distance and weapons capacity
as i'm not a very good fighter i'm always very carefull about red guys... i do love escape a fight just by flying around, counting missile and
avoiding shoots from them... pushing a little boosters, inertia... speed... turnin 45° pushing, inertia.... lol, they hate that 
one time i make 10 of them follow me in spiral around a station, on the radar it looked like a Christmas decoration stuff 
but i gues speed is a good key for start, control speed, learn speed of other frame, learn how to reduce speed very fast, changin angles and all..
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Marvin
Super Moderator
     
Posts: 8413
Registered: 3-4-2009
Location: Fallon
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Mood: I think ... I feel good about it.
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Smaller ships have a really fast turn rate compared to larger ships. Wings
can only do so much ... as seen here:

In other words, wings can more than double the turn rate of a big ship ... but when you double a really, really slow turn rate, it only gives you a
turn rate of ... slow. Not really, really slow ... but slow enough so that you might not realize the effect of the high-class wing.
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hank
Lieutenant
 
Posts: 160
Registered: 8-19-2012
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Thanks to everyone. I actually have gotten fairly good at combat ... against AI ships ... much room for improvement.
I have been playing well over a month or a so and fighting for a few weeks less than that. I ran a lot or just got blasted at first while I was
learning the system. Now, I turn and fight nearly every time I'm confronted by less than 3 or 4 ships (and I have a few missiles) ... more than that
and I tend to run.
So it sounds like if you want a larger vessel you just learn to deal with the sluggish turning. Wings can only marginally help the large vessels. I
have that chart but did not study it enough to gauge how it predicts performance.
I tried military ships a couple of times. At this time I'm too interested in the civilian ships ... large ships with lots of stuff on them. Later
I'll try military ships when I get more comfortable with dogfighting.
[Edited on 9-29-2012 by hank]
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SeeJay
Captain
    
Posts: 2797
Registered: 8-11-2010
Location: Sweden
Member Is Offline
Mood: Eating "Foe's" for Breakfast
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Great Hank. Time will make any pilot an Ace if
you put some work in it.
Be aware that a Civ ship configured
properly is also great in combat if you
treat her like a woman. .... Firm but gently ;-)
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