| Pages: 1 2 3 |
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 6-15-2005 at 08:18 AM |
|
|
X3: Reunion
What do you think about it? (I know its not out yet)
What are X and X2 like?
Donīt know the game yet just saw some screens... maybe some of you could tell me a bit more about it...
thx,
Daniel
[Bearbeitet am 15-6-2005 von d_k_k_y]
|
|
|
MMaggio
Super Moderator
     
Posts: 2773
Registered: 7-29-2003
Location: Jupiter, Fl
Member Is Offline
Mood: "Ready to die for freedom"
|
posted on 6-15-2005 at 02:30 PM |
|
|
Hi. Are you talking about X2, the Threat, by Enlight?. If you are, I have that game. If you like EVO, [and who doesn't?] you will like X2. It's a
lot more complicated than EVO, but there are many similarities. I think it's a very good game and offers a great deal of variety, but for me, it's
more complicated than I like. [too many destroyed brain cells] Use of a joystick is recommended and if you have a Saitek X45 or 52, and have mastered
the programming, you can just about play this without the keyboard. I do.
Graphics and fx are really nice and you can "gang up" on the bad guys. You have to pay for all your repairs, they are not automatic, and that can
get pricey. Sometimes, it is better to run like hell.
I did not know there was going to be an X3, if and when there is, I will buy it. MM
|
|
|
Alg
Lieutenant Commander
  
Posts: 771
Registered: 7-9-2004
Location: UK
Member Is Offline
|
posted on 8-17-2005 at 08:33 AM |
|
|
Is there a playable demo Mike?
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 8-17-2005 at 10:30 AM |
|
|
Iīm not mike sorry....
but as much as i know is there no demo yet. The game got beta status a few days befor. A release should be fall / winter 2005.
Greets,
Daniel
|
|
|
MMaggio
Super Moderator
     
Posts: 2773
Registered: 7-29-2003
Location: Jupiter, Fl
Member Is Offline
Mood: "Ready to die for freedom"
|
posted on 8-19-2005 at 04:21 AM |
|
|
Man, it took a long time for a response to my entry on 15/06/05!
I have since bought "X Beyond the Frontier" from e-bay, and I must admit I don't have much time on it, but I do like it so far. Being the first of
the series, it is not as complicated and is very interesting. At the beginning of the game, you are introduced to an alien race who explains the game
situ. The trouble is, you can't hardly understand a word he says! And it is
important that you do. There is an independent site available that gives a complete breakdown on weapons and strategy and is very helpful, and
although first done in "99, the author is still available.
If you can figure out what the Alien is saying at the beginning of the game, it would be a big help.
The graphics, FX and flight physics are very good and again, if you like trading games, you will definately like this one. I am anxiously waiting the
release of X3. There are some screenshots available on their site, but I don't think there is a demo yet. I haven't been to their site for some
time. MM
|
|
|
MMaggio
Super Moderator
     
Posts: 2773
Registered: 7-29-2003
Location: Jupiter, Fl
Member Is Offline
Mood: "Ready to die for freedom"
|
posted on 8-19-2005 at 04:38 AM |
|
|
I just checked on E-Bay, and there are currently 3 used and ! New version of X Beyond the Frontier avalable. All in GP! There is one includes the
extension pack, a good deal. [I also saw some nice 4 axis controllers for 1cent plus S&H!] Happy Hunting, MM
|
|
|
Grantus
Ensign
Posts: 1
Registered: 9-7-2005
Member Is Offline
|
posted on 9-7-2005 at 05:12 PM |
|
|
I really, really wanted to like X2 The Threat, but man, are the controls screwy. It was a little too complicated for its own good.
That said, it looks like the developers are addressing some of the complaints with X3. From what I've seen, it's a nice-looking game.
Grant
|
|
|
Vice
|
posted on 9-7-2005 at 05:51 PM |
|
|
| Quote: | I really, really wanted to like X2 The Threat, but man, are the controls screwy. It was a little too complicated for its own
good.
That said, it looks like the developers are addressing some of the complaints with X3. From what I've seen, it's a nice-looking game.
|
That's basically the same conclusion I came to. Although I still fire up X2 once in a while to challenge myself 
X3 does look fantastic (fuzzy glowing edges and shiny surfaces sure produce a unique look), I'll be curious to see how it turns out.
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 9-14-2005 at 12:18 PM |
|
|
Yes the screenshots are very good.
But is it possible to sit in the cockpit and play (like in evoc?)
Didnīt saw a screenshot with a cockpit view yet...
Greets,
Daniel
|
|
|
Vice
|
posted on 9-14-2005 at 03:49 PM |
|
|
I'm pretty sure you will be able to, it's been available in the previous games. Don't know why they aren't showing cockpit shots yet (maybe that
part isn't finished yet?).
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 9-14-2005 at 07:23 PM |
|
|
Hm....comes at "19.10.2005" in US, so they have to be finish with the cockpits. They even donīt have cockpit screens for the old X2 on the official
site....strange.
But if the old one have had ... the new one will also have...
|
|
|
MMaggio
Super Moderator
     
Posts: 2773
Registered: 7-29-2003
Location: Jupiter, Fl
Member Is Offline
Mood: "Ready to die for freedom"
|
posted on 9-14-2005 at 08:12 PM |
|
|
Don't worry, they do.
|
|
|
Vice
|
posted on 9-14-2005 at 08:42 PM |
|
|
Although I'm pretty certain there will be more to it then what's shown in this screenshots, this does appear to show what kind of look they're
going for with the cockpit view/HUD:
http://www.egosoft.com/games/x3/screenshots/x3_screen_058.jpg
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 9-15-2005 at 05:14 AM |
|
|
lol, If they think that is a cockpit view/HUD than they should play Evochron for a while....THAT is a cockpit .
Next month we will know exactly...
Greets,
Daniel
|
|
|
Vice
|
posted on 9-17-2005 at 06:02 PM |
|
|
It will be interesting to see what kind of direction they go with it. Especially considering that they did a pretty amazing job at cockpit design in
X2 (in my opinion). The game has been pretty focused on RTS style gameplay with first person aspects attached, so they may shift away slightly from
giving cockpit design such a priority in this new game. Or they could just be holding back on showing what the new cockpits designs look like until
release.
|
|
|
Alg
Lieutenant Commander
  
Posts: 771
Registered: 7-9-2004
Location: UK
Member Is Offline
|
posted on 9-17-2005 at 06:11 PM |
|
|
I did buy X behond......... off ebay the other week, however been too busy betaing to try it so far.
Can one configure the controls in it?
My prob with mixing games it that I get used to certain configs.
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 9-23-2005 at 11:17 AM |
|
|
Hi Al,
donīt have X2 but i read that you canīt realy change keys.
But this will be possible in X3.
Greets,
Daniel
[Bearbeitet am 23-9-2005 von d_k_k_y]
|
|
|
Skiiwa
Lieutenant Jr. Grade

Posts: 74
Registered: 9-24-2005
Member Is Offline
|
posted on 9-24-2005 at 07:59 PM |
|
|
flight model of systems and ships are not right. It can be fun but no planet landing and combat is not right for space. Space combat is about sensors,
longrange weaponry and countermeasures if detected..Actually most space games dont have it right..but Its mostly because of play-ability. Naval
tactics Would be a more acurate model of space combat..
|
|
|
Vice
|
posted on 9-24-2005 at 08:16 PM |
|
|
| Quote: | | Naval tactics Would be a more acurate model of space combat.. |
The problem with naval combat tactics (if you're referring to ship tactics) is that you are dealing with a flat surface of 2D movement and very
slow moving vessels. For big space ship combat, such conditions would certainly make sense for naval tactics (especially if you're playing a
real-time-strategy combat space game with a relatively flat plane of movement and slow ships). For smaller, more maneuverable ships, 3 points of
position and directions of movement, and especially considering the zero gravity physics conditions, a much more unique and specific set of combat
tactics would realistically be needed. Sonar obviously wouldn't be used in the vacuum of space, so varying elements of combat engagement conditions
would also be present with the use of sensors. It would all be based on the game's design for how these things would be presented, but it could
really go a variety of ways from naval combat tactics to fighter combat tactics.
|
|
|
Skiiwa
Lieutenant Jr. Grade

Posts: 74
Registered: 9-24-2005
Member Is Offline
|
posted on 9-24-2005 at 09:01 PM |
|
|
Acutally, Modern naval tactics are in all 3 axis...Aircraft above and subs beneath. Speed is one of the main differences.(for space tactics) Speed
diffrences between targets Could be quite large, with weapon systems apropriate to High-velocity low observability the norm. Even lasers with a top
speed of 186282mps is quite slow when looking at the distances of actual space combat..BTW, thats slow for Comms and Weapons. True space combat,
would,...Involve Long Setups and STEALTH to the max....(very boring for a game). I think Elite found a nice medium, however Fleet engagements would, I
think be very rare unless a way to hide really LARGE targets could be found..Remeber, even radar in space can only travel at 186282mps, and an enemy
ship jumping in around Mars would take quite a while for our radar(if we had one powerful enough to detect at that range) to return a signal. sensors
placed there would help as its only a 1 way trip for the ping but if the target is trying to hide and has the tech to do so then there is Probly no
attacking him till he has givin his loc away. Sorry, getting carried away. If U would like some really GOOD reading on the way space combat would most
likely be Try the book by"Greg Bear"-THe forge of God-
Very good series BTW, if your into hard sci-fi. Ive been thinking long
and hard about This type of thing and the game In my opinion that has came the closest,(except for the ranges) is Independance War 2. They also need
more sensor type stuff but, Its Still a very Fun game 
Chris
|
|
|
Vice
|
posted on 9-24-2005 at 10:32 PM |
|
|
| Quote: | | Acutally, Modern naval tactics are in all 3 axis...Aircraft above and subs beneath. Speed is one of the main differences.(for
space tactics) Speed diffrences between targets Could be quite large, with weapon systems apropriate to High-velocity low observability the norm.
|
That third axis is still very limited. Generally just 30-50,000 feet for aircraft and less then 1,000 for subs. It's all in the nuances of the
fluid environment vs open air vs surface and the associated tracking and movement technology used for each. Each one is very unique and is designed
for its particular environment. Flying a fighter is much different then controlling a carrier/destroyer, which in turn is much different then
controlling a sub. And the weapon systems and tracking systems for each are equally unique and optimized for their environments. When everything is
placed in one type of environment, such as space, then battle conditions are then based upon a relatively unified environmental design (that is
certainly larger in every direction and using a much different physics system, allowing for many different combat concepts), depending on how far you
want to take the simulation and in what directions. Mixing such things into a game can be a tricky balance of fun and realism. Fun to one one player
might be boring and annoying to another and vice versa.
| Quote: | | even radar in space can only travel at 186282mps |
Makes you feel pretty small when that speed in considered 'slow', lol 
Interesting opinions and discussion, fun stuff to ponder.
[Edited on 8-23-2006 by Vice]
|
|
|
Skiiwa
Lieutenant Jr. Grade

Posts: 74
Registered: 9-24-2005
Member Is Offline
|
posted on 9-24-2005 at 11:28 PM |
|
|
Small Is exactlly right....Small and Very noisy. We have been chirping away for about 100yrs now. Thank god Our transmissions are that slow - The discussion gets even more intresting when U consider our extremely
limited energy systems(be it propulsion or weapons or sensors) If we had,...say,...a device capable of extracting energy from the zero point field
only limited by our materials technology, then the parameters of the combat change, but not by much. If U Continue to add energy to your defence and
offensive systems then U begin to "Glow", somthing U do NOT want to do in the vacum of space. A Propulsion system is a great example..Think In
theory of ANY propulsion device U can come up with" GO wild", no matter what type of device U can think of, it will have emissions,...All traveling
at the speed of light. And the more powerful U have the BIgger the glow. My guess is if we ever get the chance to get into a real space battle, with
real space Aliens, then size will matter.(Smaller is better) Unfortunatly
for us, our energy per size of BANG, is Far to small is comparison to anything that has figured out how to travel even a few light years in a short
amount of time. I think a typical battle might look like this-"Chirp has been detected from Home solarsystem or deep space ship,-Finds LARGE planet
as close as possible to emmissions to jump in behind useing {insert drive we dont have yet} so as not to be detected by Primitives. BTW, they would
have some idea of our abilities by just taking a few months to listen. Once they have jumped in, Probes of low emissions would be sent to see if they
have any pretty women, or Gold . If they do have any of them 2 things, then They would come in with guns BLAZING! hehehehe..sorry, anywho, if they
wanted to take over they have a few choices..kill everything, Control everything, with inhabitants none the wiser, or ask if we will share our
women....... Ok, Im being kinda silly, but U get the idea..even an
advanced civ would have to be very very careful with the energy they emit or they might find out they are not the shark they thought they were, but
the Minnow Now of course Im talking about a perspective of Our really
crappy tech lvl..there IS things that could change things were U could Use a battleship size devise, However, I cant talk about those... cause I
havent invented them Yet . I better stop typeing or U will get bored
reading My bla bla heheheh, Later man
[Edited on 9-24-2005 by Skiiwa]
|
|
|
RobotB9
Lieutenant Jr. Grade

Posts: 99
Registered: 10-17-2005
Location: Brasil
Member Is Offline
|
posted on 10-18-2005 at 11:23 AM |
|
|
gone gold !!!!!
Danger, danger Will Robinson!!!
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 10-21-2005 at 11:57 AM |
|
|
The game comes out at October 26, 2005. 
But just the english version. German have to wait until November 16, 2005. 
Greets,
Daniel
|
|
|
d_k_k_y
Administrator
      
Posts: 1095
Registered: 2-23-2005
Location: Germany
Member Is Offline
|
posted on 10-25-2005 at 06:52 AM |
|
|
I just read on several german game sites that X3 will have no cockpits. X2 have had some (for every ship claas a different one) but X3 wonīt have them
anymore...
Greets,
Daniel
|
|
|
| Pages: 1 2 3 |