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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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EL: Accountant Swallow (Military Ship)
I have designed a military ship for my observation cockpit. I have a civvy frame in the works, and may release that at a later date.
Link
Changelog:
V1.0 - Initial Release
From the readme:
The Swallow was designed by EvoSol Dynamics primarily as a scout and explorer craft for the Alliance military. The ship was designed around the
Observation cockpit designed in a joint venture between EvoSol and United Electronics Corporation. The Swallow is designed with a completely glazed
canopy by utilizing the unique armored glass material used in the Evoch-C. This affords the pilot both superior protection and un-surpassed
visibility.
The Swallow was christened after the Earth bird of the same name that has been introduced to many of Evochron's worlds. The ship is so named because
its shape roughly mimics that of the bird's. The Swallow is uniquely designed with downward-drooping wings and a prominently jutting cockpit.
Some pictures:



-Accountant
[Edited on 12-24-2009 by Accountant]
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warsign
Captain
    
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Mood: Fight for freedom!
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Here we go. I am going to try, with her cockpit together.
Thanks Accountant. 
[Edited on 12-17-2009 by warsign]
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MMaggio
Super Moderator
     
Posts: 1951
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Mood: \"Ready to die for freedom\"
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Apparently the cockpit glass offers only "one-way" visibility?
\"To kill hubris with humility is a goal rarely achieved by men\"
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Maarschalk
Captain
    
Posts: 8941
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Location: USA, Also check your six!
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Mood: Always sunny!
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| Quote: | Originally posted by MMaggio
Apparently the cockpit glass offers only "one-way" visibility? |
I guess to hide the ugliness of the creature flying it. DarkHelmet does not want any one to see him.
Nice one Accountant. LOL    
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
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warsign
Captain
    
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Mood: Fight for freedom!
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Link is dead...
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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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@warsign
I added another link, try that. Hopefully that one works. I had a little trouble with my hosting site last night and had to find an alternate.
@MMaggio
Yeah, I would have liked to offer a transparent canopy, but alpha channels cannot be manually created, so I would have had to have no canopy at all
for transparency. This would have looked weird and the cockpit object would have greatly increased the polycount.
@Maarschalk
Lol! When Dark Helmet hears about your comment, you can be sure you will be
his first target.
-Accountant
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Wasp89
Lieutenant
 
Posts: 343
Registered: 12-1-2008
Location: Bloomington, IN
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Mood: \"Fear is the mind killer.\"
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So.... what is the airspeed velocity of an unladen swallow?
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...
...For death is the destiny of every man;
the living should take this to heart...
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warsign
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First link is working, second one is not by the way...
Yes, Accountant's cockpit is one of the best cockpit out there...
Good to see it from outside!
[Edited on 12-17-2009 by warsign]
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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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@Eclipse
Me too. We are starting to see a nice variety of ships and there are now a few good cockpits out there. With warsign's nicely-done large pack of
ships and cockpits, there is a nice variety of options and there are almost enough cockpits for each frame to have a different one.
@Wasp
Uh.....10, maybe 15 knots? Good thing I wasn't going for speed when I designed the ship 
@warsign
Thanks for letting me know about the links. My hosting site seems to be working this morning, so I will revert back to it again.
Thanks for the feedback, everyone! I hope you all enjoy using the mod as much as I enjoyed making it 
-Accountant
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Nigel_Strange
Lieutenant Commander
  
Posts: 775
Registered: 3-25-2005
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Nice-looking ship, Accountant. Thanks for the work.
Yes, I'm happy to see the new add-ons by dedicated modelers. I am also hopeful for different cockpits for each milspec frame.
In the future, it would be cool to have different cockpits for the civvy frames as well. Maybe there will be a game update to allow this... (plug
plug).
Also, I would like some pointers on cockpit creation. I have already done a couple ship models but I haven't done a pit, and I don't know where to
begin. I have tried loading cockpits into TrueSpace, but I don't see anything when I do, so I don't know how to orient, scale, or do anything to make
them work with the MFDs.
In particular, I want to make custom pits for the ships that I designed.
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Maarschalk
Captain
    
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Location: USA, Also check your six!
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Mood: Always sunny!
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| Quote: | Originally posted by Accountant
@Wasp
Uh.....10, maybe 15 knots? Good thing I wasn't going for speed when I designed the ship 
-Accountant |
ROFL......   
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
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warsign
Captain
    
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Mood: Fight for freedom!
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If you need an example model for orientation of the cockpit mdfs or others, I can send you a total model, which cockpit you want in any format...
Let me know Nigel...
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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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@Nigel
All of my cockpits include the metaseq source files. You need metaseqouia to open them, but it is a free download. You should be able to save in
other formats that are hopefully compatible with Truespace. The links are in the readme of every one of my mods.
Getting the MFDs right are a trial-and-error process. I started out by creating a very basic model of where the MFDs go, loaded it up in EL, and did
the proper moving/scaling/rotating to get the MFDs where I needed them. After that, it was a matter of building the cockpit around the MFDs. If you
want to know where to begin, create 3 faces for the 3 MFDs, get their position correct, then build the cockpit once the position is right.
-Accountant
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Marvin
Super Moderator
     
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Mood: I think ... I feel good about it.
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| Quote: | Originally posted by Accountant
The Swallow is designed with a completely glazed canopy by utilizing the unique armored glass material used in the Evoch-C. |
Good excuse. But not so unique. Reminds me of the Tom Corbett space helmet I
had as a kid ... one-way visor.
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Accountant
Lieutenant
 
Posts: 488
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Location: Milwaukee, WI
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What can I say, I'm an accountant 
Btw, when I say glazing, I mean that the entire canopy is transparent, as opposed to having struts and support structures. Maybe glazing is the wrong
word, but I thought it referred to the transparent materials?
-Accountant
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Marvin
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Mood: I think ... I feel good about it.
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Probably the correct word ... appropriate, anyway. The only thing missing is the
"mirror" finish that would show up on the outside (assuming it worked the same way as Tom Corbett's visor).
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MMaggio
Super Moderator
     
Posts: 1951
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Location: Jupiter, Fl
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Mood: \"Ready to die for freedom\"
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How about using that gold color that is often used by aircraft pilots...?
\"To kill hubris with humility is a goal rarely achieved by men\"
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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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Unfortunately I am limited on my color choice by the default textures, and the default textures do not seem to have gold anywhere on them. Otherwise,
I would probably do that.
-Accountant
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Marvin
Super Moderator
     
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Mood: I think ... I feel good about it.
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| Quote: | Originally posted by Accountant
... the default textures do not seem to have gold anywhere on them. |
Yes they do. It's used for trim on most all the civvy ships. Well, it
actually has a more copper color ... but that should be close enough. (Btw, pay no attention to the post I made in another thread concerning the shape
of your canopy. I just noticed that it does extend below the midpoint.)
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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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For civvy ships, yes, but I do not think that trim is present on military ships, and because my ship is a military ship it can only use the military
ship texture.
-Accountant
EDIT:
Lol, just saw your comment about the canopy shape (I was wondering what you were talking about ). No worries, thanks for being so concerned about my humble mod 
[Edited on 12-18-2009 by Accountant]
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Nigel_Strange
Lieutenant Commander
  
Posts: 775
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Warsign: that would be awesome.
Accountant: do you have a link?
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Accountant
Lieutenant
 
Posts: 488
Registered: 12-24-2008
Location: Milwaukee, WI
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Link for Cockpit
Metaseq
-Accountant
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Marvin
Super Moderator
     
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Mood: I think ... I feel good about it.
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| Quote: | Originally posted by Accountant
...thanks for being so concerned about my humble mod |
Heck, yeah. The more choices, the better. Kind'a like collecting classic
automobiles.
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Nigel_Strange
Lieutenant Commander
  
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Thanks, Accountant. I opened it in Metaseq and had a look. Now I have to learn another 3d program >_<
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BraveHart
Captain
    
Posts: 2664
Registered: 3-18-2008
Location: USA Washington State
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Mood: "You have to Loose in order to Win"
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Ship Looks Awesome Accountant.....Good to have seen you online earlier
StarWolves Clan
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies"

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