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Author: Subject: Navigation HUD
Nigel_Strange
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[*] posted on 3-21-2009 at 03:26 AM
Navigation HUD


This HUD is specialized for navigation. It's my first HUD attempt. I'd share it if I had a place to host it.

I wanted more lines on the pitch tape, but I didn't want them occluding my view of my prey, so I widened the tape.

The lines are at 2 degree increments: close enough to get a pretty good pitch heading.

http://img18.imageshack.us/img18/6066/navhud.jpg
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[*] posted on 3-21-2009 at 03:42 AM


Nice work there!



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[*] posted on 3-21-2009 at 03:48 AM


I'd be happy to host it for you Nigel, I'm currently hosting a mod for another user on this site. I'll send you a U2U.

If anyone else wants anything hosted, please let me or someone else on the boards know so we can all see your creations :)
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[*] posted on 3-21-2009 at 03:52 AM


Karin is right, if you need it hosted somewhere I've got space and bandwidth :)
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[*] posted on 3-21-2009 at 04:37 AM


You can also have it hosted through filefront.com.



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[*] posted on 3-21-2009 at 05:14 AM


You can now download Nigel_Strange's HUD here:

http://www.spaceman.ca/evochron/nigel/SWnavhud.zip

Thanks Nigel! :)
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Nigel_Strange
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[*] posted on 3-21-2009 at 06:49 AM


Thanks for hosting, Karin!

Thanks for the tip, Eclipse. I'll try that next time.
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[*] posted on 3-21-2009 at 08:26 AM


Good to see, my hud is transforming everyday :)

Nice job my friend.

What is next? A nice cockpit?
I know you can do it...

Thanks for the link also.




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[*] posted on 3-21-2009 at 03:37 PM


Warsign, I do like your approach to the MFDs (also pictured). The HUD, though, is original (and is all that is packaged in the file). Sorry I didn't give you credit for the MFDs, which I use all the time (I know: everything in the cockpit goes into the "hud" folder, so it's an academic distinction).

A screenshot showing the hud without part of the cockpit would have looked a bit weird.

So just to clarify, only the HUD (the gunsight, shadow, and the pitch ladder) is included in the file: Warsign's MFDs (also pictured) are not included. If you want the MFDs, you'll need to go to Warsign's mod page.

Warsign: I'm also eagerly anticipating your new Evoch cockpits.
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[*] posted on 3-21-2009 at 04:09 PM


Quote:
Originally posted by Nigel_Strange
Warsign, I do like your approach to the MFDs (also pictured). The HUD, though, is original (and is all that is packaged in the file). Sorry I didn't give you credit for the MFDs, which I use all the time (I know: everything in the cockpit goes into the "hud" folder, so it's an academic distinction).

A screenshot showing the hud without part of the cockpit would have looked a bit weird.

So just to clarify, only the HUD (the gunsight, shadow, and the pitch ladder) is included in the file: Warsign's MFDs (also pictured) are not included. If you want the MFDs, you'll need to go to Warsign's mod page.

Warsign: I'm also eagerly anticipating your new Evoch cockpits.


Thank you my friend. No problem,actually center hud was made by another player I wrote his name earlier somewhere in my mod page.

Good work really.

Keep going...




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[*] posted on 3-21-2009 at 05:40 PM


Yes, I thought I recognized the center MFD from the vector hud set, which I also use elements from (though none are shown here). I particularly like the iconic alerts. When a missile is bearing down on you, who has time to read?
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[*] posted on 3-22-2009 at 09:37 PM


Added a little color to your hud tape and the compass tape I have been using so my bad eyes could tell my angles better.

http://i647.photobucket.com/albums/uu200/49rTbird/twintape.jpg




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[*] posted on 3-22-2009 at 09:46 PM


Looks nice, thetiebers.
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[*] posted on 3-23-2009 at 07:08 AM


Nice work!!!



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[*] posted on 3-25-2009 at 01:31 PM


I've been working on an update that has a new pitch tape. I also experimented with lines instead of circles. I'm not sure which I like the most. Colors too. I expect the update will have a few different options.
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[*] posted on 3-25-2009 at 04:28 PM


Cool Nigel_Strange, looking forward to seeing it. :)



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[*] posted on 3-26-2009 at 06:59 AM


Hmm. OK. I have some new huds (a basic design with several color options) but it seems that filefront is currently down for maintenance (at least, the file hosting part). I will post when this function becomes available again.

The navigation hud variants come in these colors:
amber
blue
blue and amber
"deepspace" (a darkside blend of blue and red)
green
Nav 2 tone (blue gunsight and 2-tone pitch ladder with colors corresponding to positive and negative directions)
silver

Below is a picture of the 2 tone one so you get the idea.

http://img254.imageshack.us/img254/4991/navhud2tone.jpg

[Edited on 3-26-2009 by Nigel_Strange]

[Edited on 3-26-2009 by Nigel_Strange]
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[*] posted on 3-26-2009 at 03:38 PM


It is really big !!!

Thank you...




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Nigel_Strange
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[*] posted on 3-26-2009 at 03:57 PM


I blew it up to avoid getting the mfds in the picture.

Also, the numbers got more and more distorted the smaller I made them.

I found that there is not a 1:1 correspondence between the image size in development and that in operation. It gets scrunched a bit, so it is a chore to get everything aligned correctly because you can't see how it's going to turn out until you load it into the game.
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[*] posted on 3-26-2009 at 07:12 PM


Quote:
Originally posted by Nigel_Strange
...it seems that filefront is currently down for maintenance (at least, the file hosting part).


Word has it that FileFront is going out of business. :(
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[*] posted on 3-30-2009 at 06:13 AM


I made some tweaks to the hud, as comments suggested that it was embarrassingly large, and who wants that?

The new hud design has a more slender profile and more clearly marked horizon indicators.

Also, the hud tape transitions from bright blue to deep red as you go further from the ecliptic plane. There's no real purpose to this, other than it looks cool, and it might help you orient faster.

I could do an amber version as well, as the amber seems to be more visible against blue nebulae and planetary atmospheres.

Anyway, here's a pic. I'll try to get a host for the files if anyone is interested.

http://img5.imageshack.us/img5/1341/newnavhud.jpg
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[*] posted on 3-30-2009 at 01:37 PM


nice.

in RL huds are given green for day and yellow for night. be nice to see an adaptation of this in evochron for the transition to planetary atmospheres. it would also help with viewing the cargo and location information.
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[*] posted on 3-30-2009 at 02:20 PM


Looks cool!:cool::cool::cool:



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[*] posted on 3-30-2009 at 04:16 PM


Hello Nigel_Strange, hope to be able to try that soon. :)



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[*] posted on 3-31-2009 at 01:36 AM


I'll ask Karin to host it as soon as I find out what color(s) you want. Maybe I should make a poll?

If it's too complicated, I might not do it.

Amber looks pretty good for overall visibility. Blue just looks nice, I think, and green too.
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