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Carwash
Lieutenant Jr. Grade

Posts: 72
Registered: 7-24-2008
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posted on 3-11-2009 at 05:04 PM |
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Yer I like this one
The lighting I used here in Sketchup made me think about self-shadowing in EL. Any chance we'll see this in future updates? The 'Dark Lights'
wossname let's you do it doesn't it?
http://darkbasicpro.thegamecreators.com/?f=dark_lights
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BraveHart
Captain
    
Posts: 2578
Registered: 3-18-2008
Location: USA Washington State
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Mood: "You Have to Lose in Order to Win"
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posted on 3-12-2009 at 06:18 AM |
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That is pretty Awesome Carwash...it will be great to see the final product
StarWolves Clan
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies"
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warsign
Captain
    
Posts: 3369
Registered: 4-24-2008
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Mood: Evochron Mercenary
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posted on 3-14-2009 at 08:19 AM |
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I just saw it today (how did I miss?), carwash, this machine is awesome.!!!
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Krellon-VEX
Ensign
Posts: 3
Registered: 3-15-2009
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posted on 3-15-2009 at 05:23 PM |
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Carwash, downloaded and use your Industrial 0.2 cockpit. Like the style for the openness and feel. Is it possible to remove the blue lighting overhead
and from around the instrument panels as was suggested previously. If not could, you tell me what you used to model it and if possible what free tools
I could use to remove it myself. I am somewhat familiar with the GIMP. In fact, would it be possible to get my hands on your Carwash cockpit 0.1
discussed in another forum post.
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berighteous
Lieutenant
 
Posts: 174
Registered: 3-3-2008
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posted on 3-15-2009 at 09:10 PM |
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The motorcycle cockpit is hilarious. I want that!
Callsign: [SW]Banjo
Flying: Avenger
Rank CAPT - Superior L3
Confirmed Kills: 3500 - Paid Contracts 400+
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Carwash
Lieutenant Jr. Grade

Posts: 72
Registered: 7-24-2008
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posted on 3-16-2009 at 10:35 AM |
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@ Krellon - I used Sketchup and the file is available in this (excellently named) thread.
http://www.starwraith.com/forum/viewthread.php?tid=4433
The blue lights have been changed for the next release but feel free to make your own varients based on this skp file.
The 'Steel Horse' bike pit is coming, Sorry, I got distracted doing
this: http://www.starwraith.com/forum/viewthread.php?tid=4110
[Edited on 3-16-2009 by Carwash]
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Karin
Lieutenant Jr. Grade

Posts: 65
Registered: 3-7-2009
Location: Vancouver, Canada
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Mood: Good!
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posted on 3-23-2009 at 02:37 AM |
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I just wanted to mention that I'm having a lot of fun with this cockpit lately (carwash industrial 2.0). I really appreciate being able to see down
a bit more from where I'm sitting when I'm mining or landing on a planet. It's a different feel from the default cockpit, but I can totally
appreciate both
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Carwash
Lieutenant Jr. Grade

Posts: 72
Registered: 7-24-2008
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posted on 3-23-2009 at 04:34 PM |
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Some WIP shots of components. I plan to release a whole suite of stuff, one new component for each current component/frame in the game.
If I have enough stamina I also plan to do a cockpit to match each frame which can then make use of the new 'cockpit-per-frame' feature in EL.
Wish me luck... (or better yet, help.) 
Bear in mind NONE of the components or frames are finished.








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Eclipse
Captain
    
Posts: 2289
Registered: 5-29-2008
Location: Virginia, U.S.A.
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Mood: squishing bugs...
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posted on 3-23-2009 at 04:41 PM |
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| Quote: | Originally posted by Carwash
Ta! BTW an updated version is on the way. Hopefully I've fixed the Zdepth issues (screens moving outside frames) but so far I'm stumped by the
culling (white stuff in Stealth). I see nothing in the sketchup model that stands out as 'doubled up'. I'm happy to distribute the sketchup model
directly if there's a demand fo it so people can mod the mod as it were... | I wouldn't worry about it
too much, even the default cockpit washes out the gauges in stealth mode.
StarWolves Clan, HellFire Squadron
Multiplayer is a great way to meet new people and have some good fun, please remember that all is in fun.
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Carwash
Lieutenant Jr. Grade

Posts: 72
Registered: 7-24-2008
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posted on 4-28-2009 at 02:37 PM |
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Disaster. A harddrive clusterfudge has resulted in the loss of most of the above. The bike bit is dead. The components are gone. Game over man, game
over...
The only survivors are the stuff I'd already uploaded, I.E what you can download from links already up. All the root files they derive from are gone.
I can probably import the .x files from those so it's not a TOTAL loss, but i'm gutted about the bike pit and the components... they were coming
along well.
Let this be a lesson. Back your stuff up...
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Maarschalk
Captain
    
Posts: 4561
Registered: 2-25-2009
Location: USA
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Mood: Always suny!
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posted on 4-28-2009 at 02:41 PM |
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Sory to hear Carwash!
Evochron Legends Stats:
Darkness is the absence of Light as Evil is the absence of Good
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verbosity
Super Moderator
     
Posts: 3693
Registered: 9-7-2006
Location: Deep Space 9
Member Is Offline
Mood: now a productive member of society :s
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posted on 4-28-2009 at 02:44 PM |
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yeah , bummer man, that was looking like a great mod pack
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Marvin
Commander
   
Posts: 1652
Registered: 3-4-2009
Location: Fallon
Member Is Offline
Mood: I think ... I feel good about it.
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posted on 4-28-2009 at 03:57 PM |
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| Quote: | Originally posted by Carwash:
Let this be a lesson. Back your stuff up... |
It never hurts to have an extra internal drive dedicated to storage and backup ... especially at current prices. Drag and drop ... only takes a few
seconds.
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Wedge598
Lieutenant Jr. Grade

Posts: 47
Registered: 9-30-2009
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posted on 10-19-2009 at 01:05 PM |
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I just found this mod the other day and was really impressed with it. The design is very cool and the high resolution textures look fantastic. The
only thing I was bothered by was the way the screens float around as many have mentioned before. All of the other cockpit mods I've tried have the
screens locked onto a 3D position so they stay attached to whatever backing the cockpit has them projected on. Was this mod ever corrected to fix
those screens and stop them from floating outside the borders? How difficult would it be to make that happen?
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