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Author: Subject: Carwash Cockpits & Components - New Component Screenies.
Carwash
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[*] posted on 3-11-2009 at 05:04 PM


Yer I like this one :D

The lighting I used here in Sketchup made me think about self-shadowing in EL. Any chance we'll see this in future updates? The 'Dark Lights' wossname let's you do it doesn't it?
http://darkbasicpro.thegamecreators.com/?f=dark_lights
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[*] posted on 3-12-2009 at 06:18 AM


That is pretty Awesome Carwash...it will be great to see the final product ;)



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[*] posted on 3-14-2009 at 08:19 AM


I just saw it today (how did I miss?), carwash, this machine is awesome.!!!



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[*] posted on 3-15-2009 at 05:23 PM


Carwash, downloaded and use your Industrial 0.2 cockpit. Like the style for the openness and feel. Is it possible to remove the blue lighting overhead and from around the instrument panels as was suggested previously. If not could, you tell me what you used to model it and if possible what free tools I could use to remove it myself. I am somewhat familiar with the GIMP. In fact, would it be possible to get my hands on your Carwash cockpit 0.1 discussed in another forum post.
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[*] posted on 3-15-2009 at 09:10 PM


The motorcycle cockpit is hilarious. I want that!



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[*] posted on 3-16-2009 at 10:35 AM


@ Krellon - I used Sketchup and the file is available in this (excellently named) thread.

http://www.starwraith.com/forum/viewthread.php?tid=4433

The blue lights have been changed for the next release but feel free to make your own varients based on this skp file.

The 'Steel Horse' bike pit is coming, :) Sorry, I got distracted doing this: http://www.starwraith.com/forum/viewthread.php?tid=4110



[Edited on 3-16-2009 by Carwash]
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[*] posted on 3-23-2009 at 02:37 AM


I just wanted to mention that I'm having a lot of fun with this cockpit lately (carwash industrial 2.0). I really appreciate being able to see down a bit more from where I'm sitting when I'm mining or landing on a planet. It's a different feel from the default cockpit, but I can totally appreciate both :)
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Carwash
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[*] posted on 3-23-2009 at 04:34 PM


Some WIP shots of components. I plan to release a whole suite of stuff, one new component for each current component/frame in the game.

If I have enough stamina I also plan to do a cockpit to match each frame which can then make use of the new 'cockpit-per-frame' feature in EL.

Wish me luck... (or better yet, help.) :)

Bear in mind NONE of the components or frames are finished.

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/1.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/2.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/3.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/4.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/5.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/6.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/7.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/8.jpg

http://www.zen61235.zen.co.uk/EvochronMods/carwashcomponents/9.jpg
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[*] posted on 3-23-2009 at 04:41 PM


Quote:
Originally posted by Carwash
Ta! BTW an updated version is on the way. Hopefully I've fixed the Zdepth issues (screens moving outside frames) but so far I'm stumped by the culling (white stuff in Stealth). I see nothing in the sketchup model that stands out as 'doubled up'. I'm happy to distribute the sketchup model directly if there's a demand fo it so people can mod the mod as it were...
I wouldn't worry about it too much, even the default cockpit washes out the gauges in stealth mode.



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[*] posted on 4-28-2009 at 02:37 PM


Disaster. A harddrive clusterfudge has resulted in the loss of most of the above. The bike bit is dead. The components are gone. Game over man, game over...

The only survivors are the stuff I'd already uploaded, I.E what you can download from links already up. All the root files they derive from are gone. I can probably import the .x files from those so it's not a TOTAL loss, but i'm gutted about the bike pit and the components... they were coming along well.

Let this be a lesson. Back your stuff up...
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[*] posted on 4-28-2009 at 02:41 PM


Sory to hear Carwash!:(



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[*] posted on 4-28-2009 at 02:44 PM


yeah , bummer man, that was looking like a great mod pack :(



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[*] posted on 4-28-2009 at 03:57 PM


Quote:
Originally posted by Carwash:
Let this be a lesson. Back your stuff up...


It never hurts to have an extra internal drive dedicated to storage and backup ... especially at current prices. Drag and drop ... only takes a few seconds.
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[*] posted on 10-19-2009 at 01:05 PM


I just found this mod the other day and was really impressed with it. The design is very cool and the high resolution textures look fantastic. The only thing I was bothered by was the way the screens float around as many have mentioned before. All of the other cockpit mods I've tried have the screens locked onto a 3D position so they stay attached to whatever backing the cockpit has them projected on. Was this mod ever corrected to fix those screens and stop them from floating outside the borders? How difficult would it be to make that happen?
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