tha_rami
Commander
   
Posts: 1389
Registered: 1-25-2005
Location: Netherlands
Member Is Offline
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Lets call it a scar...
I had this idea, and its mostly geared towards multiplayer.
One of the most difficult things in PvP is that an opponent can jump away. One way of solving this problem is having jumps create a slipstream or
scar.
This way, a jump would leave a small artifact or disturbance that acts as a wormhole to the jump destination for, lets say, 30 seconds.
It would allow for interesting things, although the coolest things I can imagine would be lifting, tricking enemies into difficult locations (think
nearby Black Hole) and things like that. To avoid accidentally running into them, I'd say you can only enter them if you've already pressed F2 but
have not actually jumped yet.
Ideas? Pros? Cons?
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Exeneva
Lieutenant Jr. Grade

Posts: 73
Registered: 12-3-2007
Location: Riftspace Station (my respawn point)
Member Is Offline
Mood: Cheerful
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I think being able to follow them would be fine.
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Azriel
Ensign
Posts: 20
Registered: 4-21-2008
Location: Screams!
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Mood: *cackles*
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Agreed with the_rami for a change.
Following a foe could be quite interesting
Carpenter for hire.
Cleans own mess!
::For basic repairs $10,000::
::For creative remodeling $25,000::
::For the works $50,000::
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d_k_k_y
Administrator
      
Posts: 99
Registered: 2-23-2005
Location: Germany
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I once talked with Vice about the idea of long range scans using the nav console. But we ran into technical problems.
I agree that it should be possible somehow to detect / follow ships out of local sensor range.
StarWolves Clan
Captain

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Straker Nova
Lieutenant Jr. Grade

Posts: 38
Registered: 3-11-2008
Location: Tornado Alley USA
Member Is Offline
Mood: Remember, never squat with your spurs on!!
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How about light class ships such as a scout that can only be fitted with a piece of gear such as a long range scanner? Only way to find jumped ship
is for the scout to scan, find his position, jump to it, give coordinates so his/her fellow clan pilots can jump to him and let the ensuing conflict
continue ... it should be moderately difficult for a scout to find the position, maybe having to triangulate the position somehow?
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thetiebers
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Battle could be over if to much time is involved and enemy must return to fight anyway.
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tha_rami
Commander
   
Posts: 1389
Registered: 1-25-2005
Location: Netherlands
Member Is Offline
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So, in any case, a direct way to follow opponents, in my opinion with this 'scar', is a good idea?
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