andysonofbob
Lieutenant Jr. Grade

Posts: 49
Registered: 4-2-2013
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[EM current] 360 gamepad feedback not working
Hi
Apart from the rumble effect it works perfectly.
Any ideas?
Thanks
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Vice
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Have you added the ffenable.txt file to test? If not, place the attached file in the game's install folder, then launch to test for force feedback.
Attachment: ffenable.txt (11B)
This file has been downloaded 8 times
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andysonofbob
Lieutenant Jr. Grade

Posts: 49
Registered: 4-2-2013
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Thanks but it didn't work.
I am still playing the beta.
My gamepad is a Microsoft 360 but wireless.
I have tested to see if the forcefeedback works with a 3rd party program and it defo does.
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Vice
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Not sure why it's not working then, the game supports the iForce2 protocol as well as most 'generics' when enabled with the option above. It's
possible that the 'rumble' feature is more proprietary and uses a different system.
I did a little digging around the net and it seems Windows 'rumble/FF' support for 360 gamepads is somewhat hit and miss, often requiring the use of
3rd party software/drivers to enable in games. The dev platform and modules used for this game probably would not support something like that
natively, so it may require the use of some other option to emulate the required input to the device. Something that would convert the native FF
signals this game does use designed for flight control sticks/HOTAS into 'rumble' signals the gamepad can apply.
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andysonofbob
Lieutenant Jr. Grade

Posts: 49
Registered: 4-2-2013
Member Is Offline
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Ahh, no worries.
Thanks for looking anyway.
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