StarWraith 3D Games Forum
Not logged in [Login - Register]
Go To Bottom

Printable Version  
Author: Subject: [EM current] 360 gamepad feedback not working
andysonofbob
Lieutenant Jr. Grade
**




Posts: 49
Registered: 4-2-2013
Member Is Offline


[*] posted on 4-12-2013 at 01:57 PM
[EM current] 360 gamepad feedback not working


Hi

Apart from the rumble effect it works perfectly.

Any ideas?

Thanks
View user's profile View All Posts By User
Vice
Super Administrator
*********


Avatar


Posts: 6011
Registered: 4-25-2003
Member Is Offline


[*] posted on 4-12-2013 at 03:40 PM


Have you added the ffenable.txt file to test? If not, place the attached file in the game's install folder, then launch to test for force feedback.

Attachment: ffenable.txt (11B)
This file has been downloaded 8 times





StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Combat, Mercenary, and Trader Simulations
View user's profile Visit user's homepage View All Posts By User
andysonofbob
Lieutenant Jr. Grade
**




Posts: 49
Registered: 4-2-2013
Member Is Offline


[*] posted on 4-12-2013 at 04:36 PM


Thanks but it didn't work.

I am still playing the beta.

My gamepad is a Microsoft 360 but wireless.

I have tested to see if the forcefeedback works with a 3rd party program and it defo does.
View user's profile View All Posts By User
Vice
Super Administrator
*********


Avatar


Posts: 6011
Registered: 4-25-2003
Member Is Offline


[*] posted on 4-12-2013 at 06:36 PM


Not sure why it's not working then, the game supports the iForce2 protocol as well as most 'generics' when enabled with the option above. It's possible that the 'rumble' feature is more proprietary and uses a different system.

I did a little digging around the net and it seems Windows 'rumble/FF' support for 360 gamepads is somewhat hit and miss, often requiring the use of 3rd party software/drivers to enable in games. The dev platform and modules used for this game probably would not support something like that natively, so it may require the use of some other option to emulate the required input to the device. Something that would convert the native FF signals this game does use designed for flight control sticks/HOTAS into 'rumble' signals the gamepad can apply.




StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Combat, Mercenary, and Trader Simulations
View user's profile Visit user's homepage View All Posts By User
andysonofbob
Lieutenant Jr. Grade
**




Posts: 49
Registered: 4-2-2013
Member Is Offline


[*] posted on 4-12-2013 at 08:12 PM


Ahh, no worries.

Thanks for looking anyway. :)
View user's profile View All Posts By User

  Go To Top